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Research Education Oral Presentation A study of the impacts of addiction to Facebook games on the academic performance of Year 1 Rafflesians By: Group 1 Group members: Ang Qi An (1), Ang Xin Wei (2), Bak Zeng Keong (3) Chan Fa Yu (4), Chew Cheng Yu (5)
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Overview We will be covering -why we chose the research topic -how we finished it -suggestions for our project to improve it.
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Background of Study A research into this topic to: -Identify the bad aspects of Facebook games -help Year 1 Rafflesians who are addicted to Facebook -games overcome their addiction.
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Hypothesis and Explanation Our hypothesis is that addiction to Facebook games are not beneficial to the academic performance of Year 1 Rafflesians. We arrived at this hypothesis by thinking about the amount of time addicts spend on playing Facebook games.
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Brief Project Description Our project looks into: How addiction to Facebook games affects the academic performance of Year 1 Rafflesians, How Year 1 Rafflesians who are addicted to Facebook games can curb their addiction. If we could successfully finish the project, we can -help addicted Year 1 Rafflesians focus in class -prioritize and strike a balance between the real world and the virtual world
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Procedure Survey Interview We analyzed the statistics and compiled them into a report.
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Methodology For our survey, we asked questions related to addiction to Facebook games. For our interview, we obtained Mrs. Chua’s opinions of addiction to Facebook. We analyzed the results. ( The next few slides will show you the statistics we gathered from our survey ) 7
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Results and discussion 8 90%
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Results and discussion 9 60% 40%
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Results and Discussion 10 60% 35% 10%
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Results and discussion 11 70%
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Final analysis-conclusion of project research Games can be good or bad. People are usually addicted to Facebook games because they are more fun than the real world. In order to curb your addiction of gaming, the people who are addicted must stop completely. Parents also play an important role in setting a good example for their children. 12
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Application We can help -Students in school -Addicted gamers in our society 13
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Problems faced and solved Problem: Not everybody answered our survey truthfully Solution: We included a note that the respondents’ identity would not be revealed in order to assure them. Problem: Miscommunication during the submission of the survey report. Solution: We sent an apology e-mail and we submitted our hardcopy the following day. 14
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Conclusion Limitations We can only help the people that give us their full cooperation and support. Others may dismiss our report as unimportant. Also, we cannot help people all over the world who are Facebook gaming addicts; we cannot go on such a large scale. 15
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Conclusion Suggestions for better approach to problem: We should have taken more time to decide on the topic which we were to work on and check if the project is feasible and realistic. 16
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Conclusion Future Extensions We could probably extend this research beyond Year 1 Rafflesians to help other Facebook gaming addicts in our society curb their own addiction. We could also perhaps try to tackle other problems concerning Facebook e.g. Cyber-bullying or posting racist remarks about other people. 17
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Acknowledgments We would like to thank the following: Mr. Kelvin Yap Dr. Iluyomade Raphael Funwa Mrs. Jacqueline Chua The 20 students who consented to participate in our survey. 18
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References www.wikispaces.com We utilized Wikispaces for communication among our group members to ensure the smooth flow of the project. Europa, S. (2009, November 5). How to control your Facebook games addiction. Retrieved from http://gameolosophy.com/games/how-to-control-your-facebook- games-addiction/ Eldon, E. (2010, March 2). Facebook revenues up to 700 million in 2009, on track towards 1.1 billion in 2010. Retrieved from http://www.insidefacebook.com/2010/03/02/facebook-made-up-to-700-million-in- 2009-on-track-towards-1-1-billion-in-2010/ Facebook Revenues Up to $700 Million in 2009, On Track Towards $1.1 Billion in 2010 March 2nd, 2010 By Eric Eldon 19
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Q&A Session 20
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Thank You for your attention! 21
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