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VIRTUAL REALITY Sagar.Khadabadi
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Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window look real, sound real, feel real, and respond realistically to the viewer’s actions”.
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There are two important terms that must be mentioned when talking about VR: Telepresence Cyberspace.
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VR TECHNOLOGY: Levels of immersion in VR systems Desktop VR Fish Tank VR Immersive systems
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VR INPUT DEVICES Position and orientation tracking devices
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The most important properties of 6DOF trackers,to be considered for choosing the right device for the given application are: Update Rate Latency Accuracy Resolution Range
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3D Input Devices 3D Mice and Bats Gloves SpaceBall
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Modeling, Interaction and Rendering CONSTRUCTION OF VIRTUAL WORLDS Data structures and modeling Hierarchical scene database Visibility pre computation (analysis) Memory management
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INTERACTING WITH VIRTUAL WORLDS Interaction paradigms in 3D Camera control Eyeball in hand Scene in hand Navigation Hand directed Gaze directed Physical controls Virtual controls
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RENDERING THE VIRTUAL WORLDS Eye-In-Sensor Sensor-In-Emitter Emitter-In-Room Room-In-World
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VR OUTPUT DEVICES Visual displays Technology CRT LCD
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VR visual output devices 3D glasses Head Mounted Displays (HMD)
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Surround Displays
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Haptic displays Kinesthetic (force) feedback Tactile feedback
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HUMAN FACTORS Visual perception characterization Field of view: Figure: Human field of view: (a) vertical, (b) horizontal
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HUMAN FACTORS Visual Acuity Temporal Resolution Simulator Sickness Latency and synchronization Frame rate variations
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FUTURE RESEARCH DIRECTIONS IN VR Ergonomics of visual displays Tracking technologies Computing power and rendering architectures User interfaces “Seamless” virtual environments
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References Atlantis: Atlantis VR Systems. http://vr-atlantis.com/vr_systems_guide/vr_systems_list2.html F. Brooks Jr., P. Hubbard, R. Pausch, A. van Dam: Research Frontiers in Virtual Reality. M. Gigante: Virtual Reality: Definitions, History and Applications. “Virtual Reality Systems”, Academic-Press, ISBN 0-12-22-77-48-1 J. Isdale: What is Virtual Reality? ftp://ftp.u.washington.edu/public/virtualworlds/papers/whatisvr. txt http://www.nta.no/telektronikk/4.93.dir/Loeffler_C_E.html
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QUESTIONS???
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tHaNk yOu!!
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