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VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.

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Presentation on theme: "VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window."— Presentation transcript:

1 VIRTUAL REALITY Sagar.Khadabadi

2 Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window look real, sound real, feel real, and respond realistically to the viewer’s actions”.

3 There are two important terms that must be mentioned when talking about VR: Telepresence Cyberspace.

4 VR TECHNOLOGY: Levels of immersion in VR systems Desktop VR Fish Tank VR Immersive systems

5 VR INPUT DEVICES Position and orientation tracking devices

6 The most important properties of 6DOF trackers,to be considered for choosing the right device for the given application are: Update Rate Latency Accuracy Resolution Range

7 3D Input Devices 3D Mice and Bats Gloves SpaceBall

8 Modeling, Interaction and Rendering CONSTRUCTION OF VIRTUAL WORLDS Data structures and modeling  Hierarchical scene database  Visibility pre computation (analysis)  Memory management

9 INTERACTING WITH VIRTUAL WORLDS Interaction paradigms in 3D Camera control  Eyeball in hand  Scene in hand Navigation  Hand directed  Gaze directed  Physical controls  Virtual controls

10 RENDERING THE VIRTUAL WORLDS Eye-In-Sensor Sensor-In-Emitter Emitter-In-Room Room-In-World

11 VR OUTPUT DEVICES Visual displays Technology  CRT  LCD

12 VR visual output devices  3D glasses  Head Mounted Displays (HMD)

13 Surround Displays

14 Haptic displays Kinesthetic (force) feedback Tactile feedback

15 HUMAN FACTORS Visual perception characterization Field of view: Figure: Human field of view: (a) vertical, (b) horizontal

16 HUMAN FACTORS Visual Acuity Temporal Resolution Simulator Sickness  Latency and synchronization  Frame rate variations

17 FUTURE RESEARCH DIRECTIONS IN VR Ergonomics of visual displays Tracking technologies Computing power and rendering architectures User interfaces “Seamless” virtual environments

18 References Atlantis: Atlantis VR Systems. http://vr-atlantis.com/vr_systems_guide/vr_systems_list2.html F. Brooks Jr., P. Hubbard, R. Pausch, A. van Dam: Research Frontiers in Virtual Reality. M. Gigante: Virtual Reality: Definitions, History and Applications. “Virtual Reality Systems”, Academic-Press, ISBN 0-12-22-77-48-1 J. Isdale: What is Virtual Reality? ftp://ftp.u.washington.edu/public/virtualworlds/papers/whatisvr. txt http://www.nta.no/telektronikk/4.93.dir/Loeffler_C_E.html

19 QUESTIONS???

20 tHaNk yOu!!


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