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USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING

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Presentation on theme: "USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING"— Presentation transcript:

1 USE OF VR/AR TECHNOLOGIES FOR INDUSTRIAL TRAINING
Mg. Sc. Comp. Arnis Cirulis Dr.sc.ing. Egils Ginters 1 Vidzeme University of Applied Sciences

2 Vidzeme University of Applied Sciences
Introduction Training in industry Potential of VR/AR technologies Training without risk Progress tracking, feedback Experiments 2 Vidzeme University of Applied Sciences

3 E-learning structural model
L – logical structure (rules, algorithms, methods, approaches, instructions, directives etc.) – the essence of the system F – physical structure (software, hardware - the environment for (L) deployment) (VR / AR)  (A) 3 Vidzeme University of Applied Sciences

4 The protocol of the training process
Training scenarios Prescribed levels of the professional background Technological operations executed in the predefined order 4 Vidzeme University of Applied Sciences

5 Chosen input devices for VR/AR system's development
Active, A Passive Buttons Position tracking, B Tracking body parts, C Transducers, D Switches Sliders Optical* Head* Electromagnetic Dials Videometric* Hand* Electrochemical Valuators Electromagnetic* Fingers* Electromechanical Keyboards* Ultrasonic* Torso Electroacoustic Joysticks* Inertial Feet Photoelectric Wands* Neural Eyes Electrostatic Mouses* GPS Whole body* Thermoelectric 3D mouses* WiFi Radioacoustic Digitizers* Data gloves* Props Microphones* Panels Platforms 5 Vidzeme University of Applied Sciences

6 Chosen output devices for VR/AR system's development
Visual, E Auditory, F Haptic, G Vestibular, H Monitors* Headphones* Ground referenced Motion base systems Surround screens* Externals speakers* Body referenced Motion platforms Workbenches Tactile Hemispherical displays* Hybrid AR head mounted displays* Passive VR head mounted displays* Arm mounted displays* Virtual retinal displays* Autosterioscopic displays* 6 Vidzeme University of Applied Sciences

7 Deterministic, static simulation model
Simulation model's user interface Five criterions 7 Vidzeme University of Applied Sciences

8 Suggestions for virtual reality's system
8 Vidzeme University of Applied Sciences

9 Suggestions for augmented reality's system
9 Vidzeme University of Applied Sciences

10 VR pilot project for meat processing industry
CAD models (laser scanning, blueprints) Assembling, disassembling, maintenance 10 Vidzeme University of Applied Sciences

11 Vidzeme University of Applied Sciences
Conclusions Game based learning. Serious gaming. Decreased VR/AR system's development time Decreased training time, increased - quality Additional intput/output devices Additional criteria (cost, dimensions, etc.) 11 Vidzeme University of Applied Sciences

12 Vidzeme University of Applied Sciences
Establishment of VR/AR Laboratory was funded by EEA and Norway grants, Ministry of Education and Science of Latvia and Valmiera City Council. Project „Development of Vidzeme Continuing Education and Technology Centre”. Thank You! Questions? Vidzeme University of Applied Sciences


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