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1 ITK Lecture 8 - Neighborhoods Methods in Image Analysis CMU Robotics Institute 16-725 U. Pitt Bioengineering 2630 Spring Term, 2006 Methods in Image Analysis CMU Robotics Institute 16-725 U. Pitt Bioengineering 2630 Spring Term, 2006 Damion Shelton
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2 Goals for this lecture Understand what a neighborhood is and and the different ways of accessing pixels using one Use neighborhoods to implement a convolution/correlation filter Understand what a neighborhood is and and the different ways of accessing pixels using one Use neighborhoods to implement a convolution/correlation filter
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3 What is a neighborhood? You may already be familiar with the concept of pixels having neighbors Standard terminology in 2D image processing will refer to the 4 neighborhood (N,E,S,W) and the 8 neighborhood (4 neighborhood + NE, SE, SW, NW) You may already be familiar with the concept of pixels having neighbors Standard terminology in 2D image processing will refer to the 4 neighborhood (N,E,S,W) and the 8 neighborhood (4 neighborhood + NE, SE, SW, NW)
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4 Neighborhoods in ITK ITK carries this concept a bit further A neighborhood can be any collection of pixels that have a fixed relationship to the “center” based on offsets in data space See 11.4 in the ITK Software Guide ITK carries this concept a bit further A neighborhood can be any collection of pixels that have a fixed relationship to the “center” based on offsets in data space See 11.4 in the ITK Software Guide
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5 Neighborhoods in ITK, cont. In general, the neighborhood is not completely arbitrary Neighborhoods are rectangular, defined by a “radius” in N-dimensions ShapedNeighborhoods are arbitrary, defined by a list of offsets from the center The first form is most useful for mathematical morphology kinds of operations, convolution, etc. In general, the neighborhood is not completely arbitrary Neighborhoods are rectangular, defined by a “radius” in N-dimensions ShapedNeighborhoods are arbitrary, defined by a list of offsets from the center The first form is most useful for mathematical morphology kinds of operations, convolution, etc.
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6 Neighborhood iterators The cool & useful thing about neighborhoods is that they can be used with neighborhood iterators to allow efficient access to pixels “around” a target pixel in an image
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7 Neighborhood iterators Remember that I said access via pixel indices was slow? Get current index = I Upper left pixel index I UL = I - (1,1) Get pixel at index I UL Neighborhood iterators solve this problem by doing pointer arithmetic based on offsets Remember that I said access via pixel indices was slow? Get current index = I Upper left pixel index I UL = I - (1,1) Get pixel at index I UL Neighborhood iterators solve this problem by doing pointer arithmetic based on offsets
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8 Neighborhood layout Neighborhoods have one primary parameter, their “radius” in N- dimensions The side length along a particular dimension i is 2*radius i + 1 Note that the side length is always odd because the center pixel always exists Neighborhoods have one primary parameter, their “radius” in N- dimensions The side length along a particular dimension i is 2*radius i + 1 Note that the side length is always odd because the center pixel always exists
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9 A 2x1 neighborhood in 2D 01234 56789 1011121314
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10 Stride Neighborhoods have another parameter called stride which is the spacing (in data space) along a particular axis between adjacent pixels in the neighborhood In the previous numbering scheme, stride in Y is amount then index value changes when you move in Y In our example, Stride x = 1, Stride y = 5 Neighborhoods have another parameter called stride which is the spacing (in data space) along a particular axis between adjacent pixels in the neighborhood In the previous numbering scheme, stride in Y is amount then index value changes when you move in Y In our example, Stride x = 1, Stride y = 5
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11 Neighborhood pixel access The numbering on the previous page is important! It’s how you access that particular pixel when using a neighborhood iterator This will be clarified in a few slides... The numbering on the previous page is important! It’s how you access that particular pixel when using a neighborhood iterator This will be clarified in a few slides...
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12 NeighborhoodIterator access Neighborhood iterators are created using: The radius of the neighborhood The image that will be traversed The region of the image to be traversed Their syntax largely follows that of other iterators (++, IsAtEnd(), etc.) Neighborhood iterators are created using: The radius of the neighborhood The image that will be traversed The region of the image to be traversed Their syntax largely follows that of other iterators (++, IsAtEnd(), etc.)
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13 Neighborhood pixel access, cont. 1.21.31.81.41.1 1.81.10.71.0 2.11.91.71.42.0 Let’s say there’s some region of an image that has the following pixel values
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14 Pixel access, cont. Now assume that we place the neighborhood iterator over this region and start accessing pixels What happens? Now assume that we place the neighborhood iterator over this region and start accessing pixels What happens?
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15 Pixel access, cont. 1.2 0 1.3 1 1.8 2 1.4 3 1.1 4 1.8 5 1.1 6 0.7 7 1.0 8 1.0 9 2.1 10 1.9 11 1.7 12 1.4 13 2.0 14 myNeigh.GetPixel(7) returns 0.7 so does myNeigh.GetCenterPixel()
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16 Pixel access, cont. Next, let’s get the length of the iterator and the stride length Size() returns the #pixels in the neighborhood unsigned int c = iterator. Size () / 2; GetStride returns the stride of dimension N unsigned int s = iterator. GetStride(1); Next, let’s get the length of the iterator and the stride length Size() returns the #pixels in the neighborhood unsigned int c = iterator. Size () / 2; GetStride returns the stride of dimension N unsigned int s = iterator. GetStride(1);
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17 Pixel access, cont. 1.2 0 1.3 1 1.8 2 1.4 3 1.1 4 1.8 5 1.1 6 0.7 7 1.0 8 1.0 9 2.1 10 1.9 11 1.7 12 1.4 13 2.0 14 myNeigh.GetPixel(c) returns 0.7 myNeigh.GetPixel(c-1) returns 1.1
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18 Pixel access, cont. 1.2 0 1.3 1 1.8 2 1.4 3 1.1 4 1.8 5 1.1 6 0.7 7 1.0 8 1.0 9 2.1 10 1.9 11 1.7 12 1.4 13 2.0 14 myNeigh.GetPixel(c-s) returns 1.8 myNeigh.GetPixel(c-s-1) returns 1.3
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19 The ++ method In ImageRegionIterators, the ++ method moves the focus of the iterator on a per pixel basis In NeighborhoodIterators, the ++ method moves the center pixel of the neighborhood and therefore implicitly shifts the entire neighborhood In ImageRegionIterators, the ++ method moves the focus of the iterator on a per pixel basis In NeighborhoodIterators, the ++ method moves the center pixel of the neighborhood and therefore implicitly shifts the entire neighborhood
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20 Does this sound familiar? If I say: I have a region of interest defined by a certain radius around a center pixel The ROI is symmetric I move it around an image What does this sound like? If I say: I have a region of interest defined by a certain radius around a center pixel The ROI is symmetric I move it around an image What does this sound like?
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21 Convolution (ahem, correlation)! To do convolution we need 3 things: 1. A kernel 2. A way to access a region of an image the same size as the kernel 3. A way to compute the inner product between the kernel and the image region To do convolution we need 3 things: 1. A kernel 2. A way to access a region of an image the same size as the kernel 3. A way to compute the inner product between the kernel and the image region
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22 Item 1 - The kernel A NeighborhoodOperator is a set of pixel values that can be applied to a Neighborhood to perform a user-defined operation (i.e. convolution kernel, morphological structuring element) NeighborhoodOperator is derived from Neighborhood A NeighborhoodOperator is a set of pixel values that can be applied to a Neighborhood to perform a user-defined operation (i.e. convolution kernel, morphological structuring element) NeighborhoodOperator is derived from Neighborhood
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23 Item 2 - Image access method We already showed that this is possible using the neighborhood iterator Just be careful setting it up so that it’s the same size as your kernel We already showed that this is possible using the neighborhood iterator Just be careful setting it up so that it’s the same size as your kernel
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24 Item 3 - Inner product method The NeighborhoodInnerProduct computes the inner product between two neighborhoods Since NeighborhoodOperator is derived from Neighborhood, we can compute the IP of the kernel and the image region The NeighborhoodInnerProduct computes the inner product between two neighborhoods Since NeighborhoodOperator is derived from Neighborhood, we can compute the IP of the kernel and the image region
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25 Good to go? 1. Create an interesting operator to form a kernel 2. Move a neighborhood through an image 3. Compute the IP of the operator and the neighborhood at each pixel in the image Voila - convolution in N-dimensions 1. Create an interesting operator to form a kernel 2. Move a neighborhood through an image 3. Compute the IP of the operator and the neighborhood at each pixel in the image Voila - convolution in N-dimensions
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26 Inner product example itk::NeighborhoodInnerProduct IP; itk::DerivativeOperator operator ; operator->SetOrder(1); operator->SetDirection(0); operator->CreateDirectional(); itk::NeighborhoodIterator iterator(operator->GetRadius(), myImage, myImage->GetRequestedRegion()); itk::NeighborhoodInnerProduct IP; itk::DerivativeOperator operator ; operator->SetOrder(1); operator->SetDirection(0); operator->CreateDirectional(); itk::NeighborhoodIterator iterator(operator->GetRadius(), myImage, myImage->GetRequestedRegion());
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27 Inner product example, cont. iterator.SetToBegin(); while ( ! iterator. IsAtEnd () ) { std::cout << "Derivative at index " << iterator.GetIndex () << is << IP(iterator, operator) << std::endl; ++iterator; } iterator.SetToBegin(); while ( ! iterator. IsAtEnd () ) { std::cout << "Derivative at index " << iterator.GetIndex () << is << IP(iterator, operator) << std::endl; ++iterator; }
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28 Note No explicit reference to dimensionality in neighborhood iterator easy to make N-d No explicit reference to dimensionality in neighborhood iterator easy to make N-d
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29 This suggests a filter... NeighborhoodOperatorImageFilter wraps this procedure into a filter that operates on an input image So, if the main challenge is coming up with an interesting neighborhood operator, ITK can do the rest NeighborhoodOperatorImageFilter wraps this procedure into a filter that operates on an input image So, if the main challenge is coming up with an interesting neighborhood operator, ITK can do the rest
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30 Your arch-nemesis... image boundaries One obvious problem with inner product techniques is what to do when you reach the edge of your image Is the operation undefined? Does the image wrap? Should we assume the rest of the world is empty/full/something else? One obvious problem with inner product techniques is what to do when you reach the edge of your image Is the operation undefined? Does the image wrap? Should we assume the rest of the world is empty/full/something else?
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31 ImageBoundaryCondition Subclasses of itk::ImageBoundaryCondition can be used to tell neighborhood iterators what to do if part of the neighborhood is not in the image
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32 ConstantBoundaryCondition The rest of the world is filled with some constant value of your choice The default is 0 Be careful with the value you choose - you can (for example) detect edges that aren’t really there The rest of the world is filled with some constant value of your choice The default is 0 Be careful with the value you choose - you can (for example) detect edges that aren’t really there
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33 PeriodicBoundaryCondition The image wraps, so that if I exceed the length of a particular axis, I wrap back to 0 and start over again If you enjoy headaches, imagine this in 3D This isn’t a bad idea, but most medical images are not actually periodic The image wraps, so that if I exceed the length of a particular axis, I wrap back to 0 and start over again If you enjoy headaches, imagine this in 3D This isn’t a bad idea, but most medical images are not actually periodic
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34 ZeroFluxNeumannBoundary Condition I am not familiar with how this functions The documentation states that it’s useful for solving certain classes of differential equations A quick look online suggests a thermodynamic motivation I am not familiar with how this functions The documentation states that it’s useful for solving certain classes of differential equations A quick look online suggests a thermodynamic motivation
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35 Using boundary conditions With NeighborhoodOperatorImageFilter, you can call OverrideBoundaryCondition
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36 SmartNeighborhoodIterator This is the iterator that’s being used internally by the previous filter; you can specify its boundary behavior using OverrideBoundaryCondition too In general, I would suggest using the “smart” version - bounds checking is good! This is the iterator that’s being used internally by the previous filter; you can specify its boundary behavior using OverrideBoundaryCondition too In general, I would suggest using the “smart” version - bounds checking is good!
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37 An aside: numeric traits This has nothing to do with Neighborhoods but is good to know Question: given some arbitrary pixel type, what do we know about it from a numerics perspective? This has nothing to do with Neighborhoods but is good to know Question: given some arbitrary pixel type, what do we know about it from a numerics perspective?
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38 itk::NumericTraits NumericTraits is class that’s specialized to provide information about pixel types Examples include: min and max values IsPositive(), IsNegative() Definitions of Zero and One NumericTraits is class that’s specialized to provide information about pixel types Examples include: min and max values IsPositive(), IsNegative() Definitions of Zero and One
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39 Using traits What’s the maximum value that can be represented by an unsigned char? itk::NumericTraits ::max() Look at vnl_numeric_limits for more data that can be provided What’s the maximum value that can be represented by an unsigned char? itk::NumericTraits ::max() Look at vnl_numeric_limits for more data that can be provided
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