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Published byDella Quinn Modified over 9 years ago
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Memory and stuff.
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le well drawn pyramid
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Features Name Volatile Mutable Accessibility Description Data is lost quickly after powering down Data can be overwritten CPU can directly access data in memory
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Cache Memory - features Top level of memory Is volatile Mutable Accessible
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Cache Memory - description Copies data from other places Commonly has two levels. – The first level (L1 cache) is directly ‘in’ the CPU Smallest size (2-64kB) Fastest speed (lowest distance to CPU) – L2 cache was formerly near the CPU on the motherboard Relatively larger than L1 Pretty fast too!
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Cache Memory - purpose When the CPU reaches for data, it first looks in the cache. If it finds what it wants, it’s called a ‘cache hit’ Else, it will reach to the other levels of memory, and this is a ‘cache miss’ Roughly 95% cache hits [citation needed]
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Cache Memory - analogy Librarian (CPU) looks for things from book storage room Cache is like a pouch storing most commonly borrowed books, saving the time needed to – Walk to room and back (data transfer round trip) – Search for the book in the room Instead, Librarian first searches inside pouch containing 5 books – Smaller volume => easier to search – Virtually 0 distance
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Cache Memory (tl;dr) Top level Volatile, mutable, directly accessible Small, fast Stores copies of most commonly used data
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Primary Storage - features Next level after cache. Most common example is RAM (random access memory) Is volatile Mutable Accessible through memory bus
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Primary Storage - description DRAM (dynamic) – Data is stored in capacitors that act as bits Charged = 1, no charge =0 – Capacitors leak over time => data leaks over time too – Data has to be periodically rewritten into DRAM ‘refresh cycle’ – Most common form (cheapest)
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Primary Storage - description SRAM (static) – Uses 4-6 transistors/bit than DRAM DRAM uses 1 transistor + 1 capacitor/bit Thus, costs more to make – Because of how it works, data is remanent (‘stays’) But it is still volatile (when it loses power, data eventually vanishes) – Significantly less powerhungry No need for data refresh As little as a few microwattsH in idle state
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Secondary storage - features Non-volatile – Stored on tape/metallic discs – Read/write with magnetic heads (think turntable) May be mutable or not Not directly accessible – Uses either primary (RAM) or I/O channels
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Secondary storage - purpose Storing data permanently Completely mutable (hard disk drive) – This type is mutable; stored on disk but can be rewritten Partially mutable (flash memory) – Electronically rewritable – Used by USBs, cameras, PDAs, phones… Completely unmutable (ROM) – Used to store information permanently (CDs, for example)
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Secondary storage - purpose Difference in mutability, from HDD to ROM Speed goes up – Flash memory is about as fast as DRAM – pure ROM is as fast as SRAM Portability goes up
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Secondary storage - BIOS The computer boots up through this BIOS is ROM that primary memory reads from Primary memory passes this info to CPU
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Virtual Memory Virtualization of different types of storage – Creates a virtual version of memory The OS (and other programs) treat the computer as if there is only one type of memory – “Virtual” memory Space is borrowed from secondary storage, speed from primary storage
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Virtual Memory “Page file” is a block of memory – Its size is the size of space borrowed from secondary storage Thrashing occurs when you use up your virtual memory, and the computer repeatedly swaps between virtual and actual memory
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