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Exploring Computer Science 2/9/15 2/9Moving Scratch 2/10Moving Scratch worksheet 2/11 Scratch Baseball Game 2/12Scratch Alphabet Learning Game 2/13Game Presentation
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Date: 2/9Goal: Explain the 3 major ways to move sprites and choose the appropriate method of moving to make a cat circle the bases. Bell ringer: Describe how you would graph in your Algebra class (The x‐y coordinate plane, etc)
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Date: 2/9Goal: Explain the 3 major ways to move sprites and choose the appropriate method of moving to make a cat circle the bases. Bell ringer: Describe how you would graph in your Algebra class (The x‐y coordinate plane, etc) The “repeat” block will do whatever is inside it n times. This behavior can be called iteration or looping. Iteration is a construct that is used in other programming languages. There differences between the 3 ways to move. The sprites will reinitialize themselves when the green flag is clicked.
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Date: 2/9Goal: Explain the 3 major ways to move sprites and choose the appropriate method of moving to make a cat circle the bases. 1. Go to Mr. Stoll’s Web page – Exploring Computer Science 2. Save “Moving.sb” file on your desktop 3.Open the file in Scratch 3.Follow the directions on the Moving. Sb worksheet and answer the questions on the back of the sheet 4.#10 open “baseball.sb” 5.The worksheet will be collected at the end of class
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Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Bell Ringer :How do the programs on the computer know what the user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next?
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Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Bell Ringer :How do the programs on the computer know what the user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next? User events (clicks, typing) driving the program and causing it to respond.
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Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Scratch provides some blocks that allow you to write Programs that respond to user events relatively easily. When green flag clicked (we’ve already seen this) When Sprite clicked When_key pressed
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Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and Keyboard. Discuss answers to moving project
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Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. You will be making an alphabet learning game. Alphabet Sample Rubric 1.Create the first letter in front of the class with the 2.Students helping you. 3.See “alphabet learning.sb” 4.Show how to create new costumes. 5.Students may bring in pictures from the internet. Download a.gif or.jpg. 6.Use import or paint to make it the second costume for your letter. Change costumes - Use a “switch to costume _” block. Output in talk bubbles. Use a “say_ for_ sec” block. Remind students that they may pick the theme of alphabet game (animals, food, etc).
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Date: 2/11 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Alphabet Sample Rubric 1.Have at least 10 different letters. 2.Have a theme for your letter game (i.e. animals, food, etc.) 3.Sprites change costume when clicked on. 4.Sprites change costume when letter is typed on keyboard 5.Use the “say _ for _ sec” to output what the letter stands for (i.e. “E is for Elephant”) 6.Sprites all turn to letters when the “when green flag clicked” 7.Extra Credit- change the background between letters or change sprite colors
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Date: 2/12 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Alphabet Sample Rubric Add your name at the top of the Stage 1.Have at least 10 different letters. 2.Have a theme for your letter game (i.e. animals, food, etc.) 3.Sprites change costume when clicked on. 4.Sprites change costume when letter is typed on keyboard 5.Use the “say _ for _ sec” to output what the letter stands for (i.e. “E is for Elephant”) 6.Sprites all turn to letters when the “when green flag clicked” 7.Extra Credit- change the background between letters or change sprite colors
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Date: 2/13 Goal: I can create a drawing using Scratch Bell Ringer: What were three events you programmed in the Alphabet Game that were examples of event driven programming? User events (clicks, typing) driving the program and causing it to respond.
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Date: 2/13 Goal: I can create a drawing using Scratch Drawing a Sprite 1.Go to Mr. Stoll’s Web page 2.Open “Sprite Drawing” document 3.Draw a Sprite that changes with each costumes. 4.Add dialogue between each costume. 5. Save the file when you are complete and email the file to Mr. Stoll
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