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Published byDarrell Jenkins Modified over 9 years ago
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Active Menu Systems Strategy Games RPGs Pause Menus Passive HUDs Item interfacing (e.g. Resident Evil Typewriter)
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Character Attributes Health / Lives Score Ammo, etc. Attributes Start/Pause screen Map
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Action The HUD Adventure Minimal Menu RPG Skill selection Inventory/Attributes Sports Shifting interface Strategy Command and Control Simulation Realistic data integration
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Checkpoint Based CoD 4 Gears of War Selective Quick Save / Full Save Altered Selective (only in certain areas) Auto-Save Time/event based
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Computer More active menus More Keyboard Commands Console Striped down interface Command simplicity Mobile & Arcade Quickplay focus Resolution Restrictions PSP PS 2 PC
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Unintuitive Design Cryptic Symbols Improper activity grouping Steep Learning curve Overly-complex control features Cluttered and Obstructive Interfaces
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Disability considerations Captions Keyboard Control Language & Cognitive Intuitive graphics Careful with text Customization
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