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Future City Game Case: Suvilahti, Helsinki. FCG facts in Finland 2009/2010  Two games in partnership with Helsinki city planning office: Variegated.

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Presentation on theme: "Future City Game Case: Suvilahti, Helsinki. FCG facts in Finland 2009/2010  Two games in partnership with Helsinki city planning office: Variegated."— Presentation transcript:

1 Future City Game Case: Suvilahti, Helsinki

2 FCG facts in Finland 2009/2010  Two games in partnership with Helsinki city planning office: Variegated Harbour project April 09  One game in partnership with Heureka Science Centre May 09  Suvilahti project marketing event game simulation during Flow Festival August 09  FCG during CEB conference September 09  Suvilahti game in Cable Factory November 09  Two Suvilahti games in December 09

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4 BC – DODO partnership  December 2008 – FCG simulation; topic Suvilahti A compact FCG session focusing on the Suvilahti area of Helsinki Discussion about the new partnership Meeting with the partners, including Suvilahti representative 2. Design of the BC-DODO games in 2009-2010 (also other partners on board)‏ 3. Design of the best format for the Suvilahti games ( 4 games + presentation of all results combined with a seminar and round-table discussion)‏

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6 Suvilahti – location, themes, purpose  Suvilahti is becoming a valuable cultural centre in Helsinki, offering new activities to inhabitants.  A "cultural oasis" for the eastern part of central Helsinki; a counterpart to the Cable Factory arts complex located in the west of Helsinki.  In addition, dwellings for 18,000 people are to be built in the area which will also host 10,000 new jobs  In the future Suvilahti will be in the middle of a significant new urban district The FCG as a tool for empowering city residents, creative sector and the local partners

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8 Players, observers and partners Partners: Suvilahti, BC, Dodo, Youth Association of Helsinki, independent art & culture associations and groups, & city planning officers. Players: Artists & creative sector; who are already active in the area and also the ones queueing for resources, city planning officers, Suvilahti officials, high school students, current and future residents (Hem i Stan -association), housing associations...

9 Impact  FCG game series as a tool for building up a concept for a designated cultural area  Capacity building: players learn new ways of influencing the future of their cities  Cross-sector networking  A new way of generating action & co-operation between partners  Case study helps to set models of good practice to be applied elsewhere: lack of cultural co-operation, networking and lack of affordable spaces & places is an ongoing problem in the city of Helsinki


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