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Uniprocessor Scheduling Chapter 9. Aim of Scheduling To improve: Response time: time it takes a system to react to a given input Turnaround Time (TAT)

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Presentation on theme: "Uniprocessor Scheduling Chapter 9. Aim of Scheduling To improve: Response time: time it takes a system to react to a given input Turnaround Time (TAT)"— Presentation transcript:

1 Uniprocessor Scheduling Chapter 9

2 Aim of Scheduling To improve: Response time: time it takes a system to react to a given input Turnaround Time (TAT) = Total time spent in the system = waiting time + service time Throughput: jobs per minute (inverse of TAT)

3 Types of Scheduling

4 Part of the swapping function Swapping-in decision is based on the need to manage the degree of multiprogramming Known as the dispatcher Executes most frequently Invoked when an event occurs: Clock interrupts, I/O, OS calls, Signals, etc. Short-Term Scheduling Medium-Term Scheduling Determines which programs are admitted to the system for processing Controls the degree of multiprogramming More processes, smaller percentage of time each process is executed Which job to admit? FCFS, Priority, expected exec time, I/O req.s Long-Term Scheduling

5 Evaluation Criteria for Short-Term Scheduling Policies: User-oriented, performance related Turnaround time: time between submission and completion Response Time: time between submission and the first output. User-oriented, other Predictability : For users, it is important that a job runs the same way (Time & cost) regardless of the system load System-oriented, Performance related Maximize Throughput: rate at which processes are completed Processor utilization: percentage of time that the processor is busy System-oriented, other Fairness Enforcing priorities? Balancing resources? – Is it favoring processes that do not request stressed resources?

6 Priorities Scheduler chooses a process of higher priority over one of lower priority Use multiple ready queues to represent each level of priority Lower-priority may suffer starvation allow a process to change its priority based on its age or execution history Nonpreemptive Once a process is in the running state, it will continue until it terminates or blocks itself Preemptive Currently running process may be interrupted and moved to the Ready state due to an external event. No single process can monopolize the processor for very long  Better service Decision Mode

7 Process Scheduling Example

8 First-Come-First-Served (FCFS) Each process joins the Ready queue Nonpreemptive The oldest process in the ready queue is selected to run next Disadvantage : A short process may have to wait a very long time before it can execute Advantage : Favors CPU-bound processes I/O processes have to wait until CPU-bound process completes 0 5 101520 A B C D E

9 Preemption based on a clock (time slicing) Clock interrupt is generated at periodic intervals (time slice is determined a priori) When an interrupt occurs, the currently running process is placed in the ready queue and next ready job is selected to run 0 5 101520 A B C D E Round-Robin (RR)

10 Nonpreemptive Process with shortest expected processing time is selected next. For batch jobs, user is required to estimate the running time. If estimated time for process not correct, the OS may abort it. For interactive jobs, OS tries to predict it. Short process jumps ahead of longer processes Possibility of starvation for longer processes 0 5 101520 A B C D E Shortest Process Next (SPN)

11 Process Scheduling Example

12 Preemptive version of shortest process next policy Achieves better turnaround time as compared to SPN, because a short job is given immediate preference to a running longer job Risk of starvation for long jobs Must estimate the remaining processing time  Not easy! 0 5 101520 A B C D E Shortest Remaining Time (SRT)

13 Nonpreemptive An important performance criteria to minimize is: Normalized TurnAround Time = TAT / ServiceTime Choose next process with the highest response ratio R (so that it does not get any higher!) : A B C D E 0 5 101520 Highest Response Ratio Next (HRRN) No starvation possible with this formula, shorter jobs are favored against longer ones

14 Hard to predict the remaining time a process needs to execute. Instead, we can penalize jobs that have been running longer Each subsequent time that a job is preempted, it is moved to a lower-priority ready queue. This way, a longer process will gradually drift downward in the hierarchy of queues. starvation may occur if new jobs enter the system frequently To remedy this, increase priority if a job spends too much time in a lower priority queue and give more time quantum to lower priority queues. 0 5 101520 A B C D E Feedback (FB)

15 A Comparison of Scheduling Policies

16 Characteristics of Various Scheduling Policies

17 Traditional UNIX Scheduling Designed to provide good response time for interactive users while ensuring that low-priority background jobs do not starve Multilevel feedback using round robin within each of the priority queues. 1-second preemption (much smaller in modern systems; 10-100ms) Priorities are recomputed once per second. It is based on process type and execution history In decreasing order of priority, the bands are as follows: Swapper Block I/O device control File manipulation Character I/O device control User processes


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