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+ Informatics 122 Software Design II Lecture 14 Emily Navarro Duplication of course material for any commercial purpose without the explicit written permission.

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Presentation on theme: "+ Informatics 122 Software Design II Lecture 14 Emily Navarro Duplication of course material for any commercial purpose without the explicit written permission."— Presentation transcript:

1 + Informatics 122 Software Design II Lecture 14 Emily Navarro Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. 1

2 + Today’s Lecture Final design project 2

3 + Final Design Project Design and implement an extensible Board Game Server With a team of 8 or 9 The effort should be spread out across multiple subteams, with each subteam responsible for the design and implementation of its part Everyone, of course, is responsible for the overall design and implementation 3

4 + Requirements The Board Game Server should accommodate any board game that involves a grid layout and game elements on this layout, including such games as Chess, Checkers, Connect Four, Nine Men’s Morris, Chutes and Ladders, Stratego, Shogi, Pente, … The Board Game Server should make it as easy as possible to create implementations of new games The Board Game Server should be client-server, not Web-based The Board Game Server should provide one or more ways for people to find other players The Board Game Server should support personal player profiles 4

5 + Deliverables Board Game Server itself, both its reusable client (if that is part of your architecture) and its reusable server Three or more games from the list on the previous slide as “plug-ins” to the architecture Documentation Instructions for running the games 5

6 + Reuse Cannot pick up an existing game server implementation (sorry ) You can reuse other components, but first double check with me or Matias 6

7 + Final Design Project March 4 quick presentations on “plan of attack” (max 15 minutes per team) March 6 preliminary design presentations (max 20 minutes per team) preliminary design document March 11 detailed design presentations (max 20 minutes per team) detailed design document March 13 first demo (max 20 minutes per team) updated design document 7

8 + Final Design Project March 20 (finals week) final design and retrospective on design presentation (max 15 minutes per team) final demo (max 15 minutes per team) updated design document with a description of how and why this evolved from the original design code (via your CM repository) peer evaluations (on Website) 8

9 + Grading Criteria Stakeholder: the player how is the experience of playing a game? Stakeholder: future developers of the Board Game Server how is the understandability and quality of the code? Stakeholder: game developers how is the extensibility of the Board Game Server in supporting new board games? how is the experience of plugging in a new game? Stakeholder: you what are your contributions to the code? 9

10 + Miscellaneous Mark clearly in your architecture/design the places that are “plug-ins” (variable per game) and which are fixed Use a configuration management repository (this is good practice, but we will also use it to verify who wrote which code – check in your own code!) Give Matias and myself access 10

11 + Team Assignments 11 Team 1 Mark Archer Juan Cortez Bing Feng Jesse Huff Cory Mortimer Christopher Noel Chelsea Schneider Brian Wance Team 2 Sofanah Alrobayan Michael Chizewski Jeffrey Fellows Daniel Hirsch Steven Melena Ronnie Nguyen Ryan Phung Rohan Venapusala Maksim Zhilin Team 3 John Ader Richmond Chang Shibani Dhume Yufei Fu Ariel Kruger Melissa Nguyen Steven Ov Eric Tian Joseph Yu


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