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Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING
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Issues : loneliness and associated illnesses e.g. depression pharmaceutical adherence intergenerational learning and cooperation accessibility diet exercise – body and brain physical and mental ill health and frailty 2 New technologies to support older people
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ISSUES Older people not digital natives High rates of digital literacy ( age and education related ) Changes : EU and national efforts to reduce the digital gap Interfaces more user friendly – continuous change The older population is more educated but LLL/ take up often difficult especially for the least educate
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Serious Games 1. Motivation is serious e.g. to stimulate, exercise 2. Mindful 3. Requires use of brains- stimulating memory, knowledge, mathematical capacities etc. 4. Promotes sociability – games element. 5. They require time, attention and practice in order for them to be played
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Serious Games 1. Motivation is serious e.g. to stimulate, exercise 2. Mindful 3. Requires use of brains- stimulating memory, knowledge, mathematical capacities etc. 4. Promotes sociability – games element. 5. They require time, attention and practice in order for them to be played
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6 Suggested guidelines 1. Design for the general population- not for “the other”. Game writing literature gives designers guidelines on how to get people involved; older people the same as the general adult population. 2. Games must be either intuitive or provide easily understood game rules. 3. They must have a story as do normal games- something happens and players gets involved in it, identify with heroes, princesses, have a good time, get engaged. Includes games showing someone is getting smarter/ better in brain.
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4. A serious game must be seriously attractive, keeping older people's attention and interest. 5. Attracts visually and intellectually. (research needed on what older people like) 6. Never serves a serious game as being “good for you”. People must have fun and replay the game 7. A serious game offers some kind of support e.g via Forums, so there is also a social aspect. 8. A good game does not raise issues about yourself, you identify with another personna and can play with equanimity. 9. A challenge in finding characters and stories for games Ensure backstage material and underlying aims not visible. If you cannot do this, you will fail. 7 More guidelines
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8 Most older people not users or players of ICT games – few advisors. Use early adopters Use social media Stress the social aspect Do not imply that the player needs help, is sick – resented and unpopular. Brain research – Resistance to change https://www.youtube.com/watch?v=FFYnVmG u9ZI&feature=share&fb_ref=share https://www.youtube.com/watch?v=FFYnVmG u9ZI&feature=share&fb_ref=share
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Secretariat 111 rue Froissart B - 1040 Bruxelles tél. : +32 2 280 14 70 fax : +32 2 280 15 22 info@age-platform.eu www.age-platform.eu
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