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Patrick J. McSweeney pjmcswee@syr.edu MW: 5 – 8:30pm
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Computer Elements ◦ Hardware ◦ Software Programming Our First Program Our Second Program
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ComputerPerson doing Arithmetic CPU: executes computer instructions. RAM: Short term storage. Hard drive: Long-term storage I/O: Keyboard, mouse, monitor, Brain (minus memories) Paper to write on. Textbook - has problems. Eyes, hands, pencil…
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Central Processing Unit ◦ Little more than a complex calculator ◦ Repeatedly performs the same basic steps Fetch Decode Execute ◦ Even though we call this the “brain” its really quite dumb, no decision making only does what its told. ◦ Has many registers to hold small amounts of data Add R1 R2
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Random Access Memory ◦ Form of memory ◦ Volatile : loss of power wipes away data ◦ Short term memory. To run a program (saved on your hard drive). It must first be copied to RAM, to be ‘fetched’ by the CPU.
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Magnetic storage has mechanical components Non-Volatile: Permanent storage (without power memory remains). Large (1GB= 1 billion bytes, 1TB = 1 trillion bytes) but slow-er.
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Input-Output: Ways to move data into and out-from. Monitors, keyboard, mouse, network (modem), USB devices, speakers, printer,
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Programs are binary, executable files run by the CPU. A program is a sequence of binary (1/0) instructions that are interpretable by a CPU. Common program examples: Internet Explorer, Microsoft Word, PowerPoint, Excel; ITunes, etc.
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Operating System (Mac OS, Windows, Linux, Unix) All Programs System Calls Hardware
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Operating systems are special programs that have direct access to a computer’s hardware. Operating Systems are in charge of running programs. A program being run by the OS that needs to use hardware uses system calls.
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Programming Languages can be divided into two different classes: ◦ High Level Language: C (what we will be learning), Java, C++, C#, Cobol, Pascal. High level languages are designed to be “readable” for humans. ◦ Assembly Language: Binary computer instructions for the CPU. Assembly level languages are designed to be readable to the machine.
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An algorithm is a series of steps which solve a problem or perform a particular task. Source code is an implementation of an algorithm. Algorithm for checking my email: 1)Turn on my computer 2)Login to my computer 3)Open an internet browser 4)Enter the URL for my online mail 5)Hit enter to go there 6)Enter my user name and password 7)Select OK
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Form groups of 2 or 3 and write an algorithm for one of the following tasks: ◦ How to make a peanut butter and jelly sandwich. ◦ How to tie your shoelaces. ◦ How to write a letter. Try to get at least 10 steps. We’ll take 10 – 15 minutes.
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A compiler is a program takes as input a high level language document and outputs assembly level documents. Source Code Source Code Assembl y Code Compil er
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A linker is a program that takes assembly documents and combines them into a single executable file. Assemb ly Linke r Assemb ly Executabl e
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Syntax Error: An error that breaks our syntax rules is caught during compilation: “She; was I friend” Semantics Error: An error that breaks common sense may not be caught until the program runs: “The pink nose flew to the country.”
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Syntax: Defines the structure of a source code document. Is a set of rules that outline what are acceptable combination of symbols. Semantics: reflects the meaning of programs. “Jack kicks a red ball.” Syntax: “Jack” “kicks” “red” Subject verb adjective “ball”. object. Semantics
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Get together with your groups of 2 or three and create sentences which are: ◦ Syntactically incorrect. ◦ Semantically incorrect, but syntactically correct.
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Start Edit Source File Compile Synta x Errors ? Yes Link Execute No Correc t? Done Yes No source.c source.o source.e xe
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#include int main (void) { //A comment printf(“Welcome to CPS 196! \n”); return 0; } File: cps196.c 12345671234567
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1. #include This is called a preprocessor directive. stdio.h tells the compiler about the printf command on line 5 in our program. As the course progresses we will learn about more preprocessors.
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2. int main(void) This marks the opening of our program. It tells the compiler that what follows between { and } is our code. All executable programs in C will have an “int main (void)” The “int” stands for integer. It implies that at the end of this program we will return a whole number. The void tells the compiler that this program takes no parameters (inputs).
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3. { This is the opening bracket for our program.
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4. // A comment Sometimes it is useful to write notes in our programs. These notes are ignored by the compiler. Usually these notes are for ourselves so we can remember what we did if we have to come back and look at our source code again.
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5. printf(“Welcome to CPS 196! \n”); The printf command displays messages to the user of our program. printf takes a String as a parameter (input). The string is displayed. “\n” is a special character that means put a new line here.
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6. return 0; Here we mark the end of our program by returning an integer to the operating system. 0 indicates a successful execution Other integers can be used to indicate errors that may have arose.
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#include int main (void) { int value; printf(“Please enter a number: ”); scanf(“%d”, &value); printf(“You entered a: %d! \n”, value); return 0; } File: cps196.c 12345671234567
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int value; “int” here again means integer (whole number). value is a container called a variable that can hold an integer. We say that value has type integer.
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scanf(“%d”, &value); “scanf” is the opposite of “printf()”. “printf” displays a data to the screen. “scanf()” gets input from the keyboard. “%d” is a special character that tells scanf to try and get an integer from the keyboard. &value is a way of saying store the result from the keyboard in variable value.
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Compiler High level language Assembly language Program Operating System CPU RAM Hard drive Input/output Lecture 1 Terms & Concepts Linker Syntax & Semantics Algorithm General work flow “int main(void) “printf” Variable
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