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Virtual Instrument Design and Animation Cynthia Bruyns Robert Taylor Carlo Séquin University of California at Berkeley
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Aim To provide an environment for evaluating the sound qualities of modeled simple idiophones Images courtesy of Steve Reinmuth
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Aim To recreate the object’s sound in an interactive environment To be able to use these sounds to extend synthesis for computer music Modeled ObjectsMode Activation
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Previous Sound Generation Research Stochastic Serra, X. et al. 1990 Cook, P. 2001 Textures van den Doel, K. et al. 2001 Di Fillipo, D. et al. 2000 Analytic Smith, J. 1992 Cook, P. 1995 Modal Morrison, J. et al. 1993 O’Brien, J. et al. 2001 Methods for sound synthesis for graphics
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Geometric Models Simple or complex shapes Multiple resolutions are generated Can use thin or solid models
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Physical Model
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Modal Formulation
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Mode Shapes (exaggerated)
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Modal Activation Load model geometry into viewer program. Choose materials parameters. Select several strike locations on the model – and map to keys of a midi keyboard. PLAY ! – Key velocity determines intensity of strike.
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Interactive Sound Generation Software created as an Audio Unit plug-in Can be used in AU host applications This allows for sound generation in a composing environment Strike Location
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Sound Validation Synthesized sounds were compared with actual object sound generation Square plate Aluminum Steel Rectangular plate Aluminum Odd shaped plates Aluminum ModelReal
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Measurement Setup Sound dampened room Selection after transients FFT analysis of identical time intervals Time (seconds) Frequency (Hz) Amplitude (dB) Analysis Window ?
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Square (Aluminum) Frequency (Hz) Sound Pressure Level (dB/Hz) 60 40 20 100 200 500 1000 2000 Materials Model
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Square (Steel) Frequency (Hz) Sound Pressure Level (dB/Hz) 60 40 20 100 200 500 1000 2000 Materials Model
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Rectangle (Aluminum) Frequency (Hz) Sound Pressure Level (dB/Hz) 60 40 20 100 200 500 1000 2000 Materials Model ?
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Frequency (Hz) Sound Pressure Level (dB/Hz) 60 40 20 100 200 500 1000 2000 Materials Model Odd Shaped Plates - “S”
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Odd Shaped Plates - “G” Frequency (Hz) Sound Pressure Level (dB/Hz) 60 40 20 100 200 500 1000 2000 Materials Model
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Demo Plate
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Demo Odd Shape
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Summary and Discussion System for generating “ringing” sounds More “natural” => more interesting Real-time generation of strike-sounds. System may become predictive enough to allow interactive design of new “bells” Real-time shape modifications an re-analysis ? Extensions: Non-linear phenomena during initial strike Include coupling with environment (air).
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Acknowledgements Apple Computer Ruzena Basjcy David Bindel Jon Drukman Justin Maxwell James McCartney Kim Silverman Bill Stewart
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