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Published byJob Asher Skinner Modified over 9 years ago
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Galaga - 1981 Star Wars - 1983 Dragon's Lair - 1983 Paperboy - 1984 Zaxxon - 1982
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Atari 2600 – 1977 Intellivision - 1978 ColecoVision – 1982 PCs Commodore 64 – 1982 Apple IIe - 1983
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8-bit Gaming Standard '83 - '88 Exclusivity contracts Price Drops make consoles affordable
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16-bit Gaming Standard – '88 to '95 “Sonic” and Console Branding Game Franchise Creation Consequences of the original console wars Remember TurboGrafx and NeoGeo?
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Sega CD – 1991 Atari Jaguar – 1994 Sega Saturn – 1995 ESRB Video Game ratings – 1993
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Overwhelming dominance of market Adult demographic / Heavy Marketing Switch from cartridge to CD Computer-like graphics quality
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Creation of almost all the current genres Doom(FPS), SimCity(Simulation), Alone in the Dark(Survival Horror), Warcraft (RTS), Myst/Kings Quest (Adventure) Stand-alone 3D cards (True 3D Games - Quake) Online Multiplayer
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PlatformersFirst Person ShootersThird Person Shooters RacingFighting
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You are in a room …
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Zero Sum Games are Fun!
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Vehicle Process
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Turn based Real Time (RTS)
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