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CELLULAR AUTOMATA A Presentation By CSC. OUTLINE History One Dimension CA Two Dimension CA Totalistic CA & Conway’s Game of Life Classification of CA.

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Presentation on theme: "CELLULAR AUTOMATA A Presentation By CSC. OUTLINE History One Dimension CA Two Dimension CA Totalistic CA & Conway’s Game of Life Classification of CA."— Presentation transcript:

1 CELLULAR AUTOMATA A Presentation By CSC

2 OUTLINE History One Dimension CA Two Dimension CA Totalistic CA & Conway’s Game of Life Classification of CA

3 HISTORY First CA: Ulam & von Neumann, 1940 Simulation of crystal growth Study of Self-replicating systems What is CA? Mathematical idealizations of natural systems Consist of a lattice of discrete identical sites, each site taking on a finite set of, say, integer values. The values evolve in discrete times, according to some rules depend on the state of neighboring sites

4 ONE-DIMENSION CA Binary, nearest-neighbor, one-dimensional 256 rules, using Wolfram code

5 ONE-DIMENSION CA Rule 30: Chaotic, random number generator in Mathematica Black cells b(n), closely fit by the line b(n) = n Rule 110: Class IV behavior, Turing-complete

6 TWO DIMENSION CA Neighborhood definition: von Neumann Neighborhood Moore Neighborhood

7 TOTALISTIC CA The state of each cell in a totalistic CA is represented by a number The value of a cell at time t depends only on the sum of the values of the cells in its neighborhood

8 CONWAY’S GAME OF LIFE Invented by J.H.Conway, 1970. Became famous since an article in Scientific American 223, by Martin Gardner. States of each cell are {0,1} Survive if neighbor’s sum is 2 or 3 Birth if sum is 3 Representation: S23/B3 or 23/3

9 CONWAY’S GAME OF LIFE Still Life, Ex: boat Oscillator, Ex: Blinker Spaceship Ex: Glider

10 CONWAY’S GAME OF LIFE Three phase oscillator Guns, Ex:Glider Gun

11 CLASSIFICATION OF CA Class 1 : evolves to a homogeneous state. Class 2 : evolves to simple separated periodic structures. Class 3 yields chaotic aperiodic patterns. Class 4 yields complex patterns of localized structures, including propagating structures. (Wolfram, 1984)

12 CLASSIFICATION OF CA λ = number of neighborhood states that map to a non-quiescent state/total number of neighborhood states. (Langton, 1986) Class 1: λ < 0.2 Class 2,4: 0.2 < λ < 0.4 Game of Life: 0.2734 Class 3: 0.4 < λ < 1


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