Download presentation
Presentation is loading. Please wait.
Published byLiliana Lawrence Modified over 9 years ago
1
Actual Status of Information Utilization of Youth and its Countermeasure Ⅲ Actual Status of Over-consumption of Digital System by the Youth and its Countermeasure National Youth Policy Institute Seong Yoon-suk
2
1. Purpose of the Research To investigate the youth’s actual consumption status of a variety of digital devices and their contents. To investigate the youth’s actual consumption status of a variety of digital devices and their contents. To determine the youth’s future consumption desire, and thereby exploring how they can accommodate new information communication services; how their daily lives and existing media consumption status change. To determine the youth’s future consumption desire, and thereby exploring how they can accommodate new information communication services; how their daily lives and existing media consumption status change. To prepare a comprehensive strategy, through scientific analysis, regarding the behavior and issues of youth digital consumption. To prepare a comprehensive strategy, through scientific analysis, regarding the behavior and issues of youth digital consumption.
3
2. Major Contents Investigation of the actual status of the youth’s present consumption condition and information communication devices and services. Investigation of the actual status of the youth’s present consumption condition and information communication devices and services. Exploration of the youth digital consumption behavior and determining cultural taste through in-depth interview of the youth and open-type question survey of the teachers on digital consumption. Exploration of the youth digital consumption behavior and determining cultural taste through in-depth interview of the youth and open-type question survey of the teachers on digital consumption. Analysis of t he examples of youth digital consumption strategies locally and in foreign countries such as Japan, USA, Australia, Canada, UK, OECD, EU, etc. and deriving their implications. Analysis of t he examples of youth digital consumption strategies locally and in foreign countries such as Japan, USA, Australia, Canada, UK, OECD, EU, etc. and deriving their implications. Strategy proposal on youth digital consumption and recommendations on its strategic road map. Strategy proposal on youth digital consumption and recommendations on its strategic road map.
4
3. Major Results of the Research Actual Status of Over-consumption of Digital System by the Youth Actual Status of Over-consumption of Digital System by the Youth - The youth with higher family satisfaction tended to consume more amount of learning-related services while less in game-related services. On the contrary, the youth less satisfied with their parents tended to consume more amount of game-related services. - The youth with higher family satisfaction tended to consume more amount of learning-related services while less in game-related services. On the contrary, the youth less satisfied with their parents tended to consume more amount of game-related services. - Considering that youth with better family relationships tended to do digital consumption in a positive way, enhancing parent-children relationship is necessary to reduce over-consumption and abuse of digital system. - Considering that youth with better family relationships tended to do digital consumption in a positive way, enhancing parent-children relationship is necessary to reduce over-consumption and abuse of digital system. - Education in terms of permissive consumption tends to prevent youth from recognizing the problem of excessive digital consumption, and rather permits abuse. - Education in terms of permissive consumption tends to prevent youth from recognizing the problem of excessive digital consumption, and rather permits abuse.
5
4. Political Suggestions Maintenance of digital consumption related laws and systems. Maintenance of digital consumption related laws and systems. - Handle the matters on information and communication services such as games, mobile phones, etc. by enacting new youth media- related laws. - Handle the matters on information and communication services such as games, mobile phones, etc. by enacting new youth media- related laws. - Implement consumer education act and promotion act related with consumer education. - Implement consumer education act and promotion act related with consumer education. Solve the problems when purchasing and settling with prepaid cards. Solve the problems when purchasing and settling with prepaid cards. - Reinforce the procedure of obtaining consent when recharging or reloading by cash basis. - Reinforce the procedure of obtaining consent when recharging or reloading by cash basis. (Handle the event when the right of cancellation or withdrawal doesn’t exist.) (Handle the event when the right of cancellation or withdrawal doesn’t exist.) - Restrict the limit of purchasing amount (for the purpose of preventing over-consumption). - Restrict the limit of purchasing amount (for the purpose of preventing over-consumption).
6
4-1. Political Suggestions Build a cooperative system in consumer-education field. Build a cooperative system in consumer-education field. Reinforce advertising activity on digital consumption. Reinforce advertising activity on digital consumption. Activate the youth’s education on consumption of digital media. Activate the youth’s education on consumption of digital media. Measure the consumer literacy. Measure the consumer literacy. Prepare detailed criteria by types of internet addiction. Prepare detailed criteria by types of internet addiction.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.