Download presentation
Presentation is loading. Please wait.
Published byMartin Higgins Modified over 9 years ago
1
Money Matters Financial literacy for youth By Andrea Kulkarni
2
Learning Problem Young adults, ages 18-24, need to learn financial concepts to help prevent them from making mistakes that will adversely affect their lives.
3
Origin of the Project Personal Interest Talking with Friends & Acquaintances Media Reports
4
Initial Plan CD-ROM Based Levels based on life stages Decision points & repercussions Score elements (credit, debt, savings) Video Narratives Reflection Logs
5
Research Activities Reading –Finance books for young adults –Theory papers Research –Review of existing materials on the web –Participated in on-line finance community –Testing & exploration of existing calculation & visualization tools
6
Research and Design Activities Survey – low return rate Move to informant design –Discussions of attitudes towards finances –Observation of on-line behaviour –Discussions of possible design solutions
7
Evolving Understanding Technology Base – –CD-ROM to solitary –Web-based allows on-line community Levels Based on Life Stages –Too Restrictive –Move towards customizable
8
More Evolving Understanding Reflections Log – –Text alone is insufficient –Accompanying visuals needed Learner Setting –Too Restrictive –Game will include learning modules that can stand alone.
9
Prototyping Stage Iterative Prototyping –Periodic user test and evaluations –Incorporated feedback into next iteration
10
Final Design Storyboard Prototype
11
Final Design Web-based learning includes stand-alone modules Recognition & Ratings Video case-studies Reflection diary with visuals
12
More Final Design Customization of learning paths Prediction, Exploration & Discovery Activities Simulations to help in visualizing applications to real life A community learning together
13
Key Theories (Malone & Lepper) –Challenge – solving real life problems –Curiousity – engaging and relevant stories & narratives –Control – ability to make decisions –Fantasy – visualizing the possibilities and story line –Intrinsic motivation is increased
14
More Key Theories (Greeno et al) –Practicing strategies and writing reflections will lead to the reformation of self-identity to that of a financially capable person (Kim) –Key elements for a successful on-line community
15
More Key Theories (Wenger) –Community of Practice Domain – knowledge of the domain, shared competence Community – interacting and learning from each other Practice – a shared repertoire of resources
16
Learning Assessments Pre-test of credit-card literacy Take credit module Post-test of credit-card literacy and comments
17
Learning & Questions Ambitious Project Missed working as a team Challenge of designing a solution Scoping What is enough research?
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.