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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Game Programming Advanced Computer Programming
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13A-2 Lecture Objective After completing this Lecture: – Students will be able to understand how the Crash Landing Game works – Will be able to Identify and Use Components used in the Game – Will be able to do animations for action based games – Will use built-in routines to draw lines, ellipse, rectangles, and polygons
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Crash Landing
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The Intro Screen
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Game Action
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End of Game
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Windows Crash Landing
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Windows Crash Landing (Speed)
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Windows Crash Landing (Angle)
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Windows Crash Landing (Position)
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The Crash Landing (Components) Components Required – Form – Picture Boxes – PNG Images Introduction Screen Background Endgame Screen Ship Pictures Flames Landing Pad – Timer Controls
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The Crash Landing (Images)
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The Crash Landing (Sounds)
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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education The End Questions?
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