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Real Time Appearance Based Hand Tracking The 19th International Conference on Pattern Recognition (ICPR) December 7-11, 2008, Tampa Convention Center, Tampa, FL, USA 報告者:彭成瑋 日期: 2009/12/29 指導教授:陳立祥 教授 實驗室:網際網路多媒體應用實驗室
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Outline Introduction Tracking method Experiments Conclusion Q&A
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Introduction Hand tracking is an important problem in the field of human- computer interaction. Application : sign language recognition or controlling computer games. Model-based(3D model) and Appearance-based (Image features)
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Introduction ( Cont. ) the hand presents a motion of 27 degrees of freedom (DOF), 21 for the joint angles and 6 for orientation and location[11, 10]. Substantial problems : out-of-plane rotations scale changes, self-occlusions or segmentation accuracy. Real-time tracking performance Maximally Stable Extremal Region (MSER) tracking algorithm.
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Tracking method Novel tracking method Multivariate Gaussians with the Kullback-Leibler distance
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Color likelihood calculate a probability value p(O|x i ) for every pixel in the current frame object-to-be-tracked (hand) O Kullback-Leibler distance instead of the Bhattacharyya distance The integral image for Bhattacharyya distance calculation
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Color likelihood ( Cont. ) Mahalanobis Distance Bhattacharyya Distance
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Color likelihood ( Cont. ) color likelihood value -- p(O|x i ) every pixel – x i r × c window color distribution of the hand O in the frame t−1 -- Gaussian 3×1 mean vector – μ O 3×3 covariance matrix -- Gaussian multivariate Gaussian --
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Maximally Stable Extremal Region (MSER) tracking (a) Input Image (b) Image histogram (c) MSER result
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Modified MSER tracking (a) Color likelihood (b) MSER detection result
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Experiments 25 frames per second on a 320 × 240 video sequences
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Experiments ( Cont. ) A simple gesture recognition allows to use the tracker for controlling the mouse pointer and activating mouse- clicks.
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Conclusion Novel real time method for tracking hands through image sequences Efficiently calculated color similarity maps
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Q&A Q :為什麼選擇使用 Appearance-based 來實作. A :為了符合即時運算之效能考量,因為 Model-based 使用 3D model 來辨識,需花 費較多運算量。
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