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Real Time Appearance Based Hand Tracking The 19th International Conference on Pattern Recognition (ICPR) December 7-11, 2008, Tampa Convention Center,

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Presentation on theme: "Real Time Appearance Based Hand Tracking The 19th International Conference on Pattern Recognition (ICPR) December 7-11, 2008, Tampa Convention Center,"— Presentation transcript:

1 Real Time Appearance Based Hand Tracking The 19th International Conference on Pattern Recognition (ICPR) December 7-11, 2008, Tampa Convention Center, Tampa, FL, USA 報告者:彭成瑋 日期: 2009/12/29 指導教授:陳立祥 教授 實驗室:網際網路多媒體應用實驗室

2 Outline  Introduction  Tracking method  Experiments  Conclusion  Q&A

3 Introduction  Hand tracking is an important problem in the field of human- computer interaction.  Application : sign language recognition or controlling computer games.  Model-based(3D model) and Appearance-based (Image features)

4 Introduction ( Cont. )  the hand presents a motion of 27 degrees of freedom (DOF), 21 for the joint angles and 6 for orientation and location[11, 10].  Substantial problems : out-of-plane rotations scale changes, self-occlusions or segmentation accuracy.  Real-time tracking performance  Maximally Stable Extremal Region (MSER) tracking algorithm.

5 Tracking method  Novel tracking method  Multivariate Gaussians with the Kullback-Leibler distance

6 Color likelihood  calculate a probability value p(O|x i ) for every pixel in the current frame  object-to-be-tracked (hand) O  Kullback-Leibler distance instead of the Bhattacharyya distance  The integral image for Bhattacharyya distance calculation

7 Color likelihood ( Cont. )  Mahalanobis Distance  Bhattacharyya Distance

8 Color likelihood ( Cont. )  color likelihood value -- p(O|x i )  every pixel – x i  r × c window  color distribution of the hand O in the frame t−1 -- Gaussian  3×1 mean vector – μ O  3×3 covariance matrix -- Gaussian  multivariate Gaussian --

9 Maximally Stable Extremal Region (MSER) tracking  (a) Input Image (b) Image histogram (c) MSER result

10 Modified MSER tracking  (a) Color likelihood (b) MSER detection result

11 Experiments  25 frames per second on a 320 × 240 video sequences

12 Experiments ( Cont. )  A simple gesture recognition allows to use the tracker for controlling the mouse pointer and activating mouse- clicks.

13 Conclusion  Novel real time method for tracking hands through image sequences  Efficiently calculated color similarity maps

14 Q&A  Q :為什麼選擇使用 Appearance-based 來實作.  A :為了符合即時運算之效能考量,因為 Model-based 使用 3D model 來辨識,需花 費較多運算量。


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