Download presentation
Presentation is loading. Please wait.
Published byShana Stokes Modified over 9 years ago
1
Under construction Caroline Steiner & Michael Beham
2
Task Solution and Algorithms Challanges & Problems Live Demo Summary
3
Overview Solution and Algorithms Challanges & Problems Live Demo Summary
4
Players are magicians In factory Want to kill each other No weapons, but spells And objects in factory
5
Basic Interaction Walking, Turning, Jumping, Cower Spells Balls Wind Tornado Explosion Throw object Earthquake
6
Microsoft Kinect and Kinect SDK OpenGL and GLSL nVidia Cuda Autodesk Maya + FBX nVidia PhysX
7
Overview Task Challanges & Problems Live Demo Summary
8
Collison Detection Boundingboxes Forcefields Kinect Solving Track Skeleton Positons Calculate Bones Detect Poses Rendering Scene Particles (Sorting and Rendering)
9
Walking: Right Feet in height Turning Shoulders to go left/right Kinect recognize Ground Plane: Jump Cower Viewdirection Turn Shoulders to look left/right
10
HandTracking Detecting Hands movements for Right hand Left hand Both hands Detected Moves Push forward Whip to the side
11
Particle System Depth of field Shadows Motionblur Parallax Mapping Transparency
12
Overview Task Solution and Algorithms Live Demo Summary
13
PhysX Effects Integration into the scene Modelling the scene CUDA on different graphics hardware
14
Calculating Joints Orientation Lot to do „Easy“ problems got hard Using too much time with effects
15
What‘s working?What‘s missing? Rendering Detecting Animation Rigid body animation Make game ready Solving some Problems Will finish it next week(s)
16
Overview Task Solution and Algorithms Challanges & Problems Summary
17
Overview Task Solution and Algorithms Challanges & Problems Live Demo
18
Integration to game is missing Lot effects and spells
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.