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Search Tamara Berg CS 560 Artificial Intelligence Many slides throughout the course adapted from Dan Klein, Stuart Russell, Andrew Moore, Svetlana Lazebnik, Percy Liang, Luke Zettlemoyer
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Course Information Instructor: Tamara Berg (tlberg@cs.unc.edu)tlberg@cs.unc.edu Office Hours: FB 236, Mon/Wed 11:25-12:25pm Course website: http://tamaraberg.com/teaching/Fall_15/http://tamaraberg.com/teaching/Fall_15/ Course mailing list: comp560@cs.unc.educomp560@cs.unc.edu TA: Patrick (Ric) Poirson TA office hours: SN 109, Tues/Thurs 4-5pm Announcements, readings, schedule, etc, will all be posted to the course webpage. Schedule may be modified as needed over the semester. Check frequently!
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Announcements for today HW1 will be released on the course website later today, due Sept 10, 11:59pm. – Start early!
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Recall from last class
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Search problem components Initial state Actions Transition model – What state results from performing a given action in a given state? Goal state Path cost – Assume that it is a sum of nonnegative step costs The optimal solution is the sequence of actions that gives the lowest path cost for reaching the goal Initial state Goal state
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Example: Romania On vacation in Romania; currently in Arad Flight leaves tomorrow from Bucharest Initial state – Arad Actions – Go from one city to another Transition model – If you go from city A to city B, you end up in city B Goal state – Bucharest Path cost – Sum of edge costs (total distance traveled)
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State space The initial state, actions, and transition model define the state space of the problem – The set of all states reachable from initial state by any sequence of actions – Can be represented as a directed graph where the nodes are states and links between nodes are actions
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Vacuum world state space graph
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Search Given: – Initial state – Actions – Transition model – Goal state – Path cost How do we find the optimal solution? – How about building the state space graph and then using Dijkstra’s shortest path algorithm? Complexity of Dijkstra’s is O(E + V log V), where V is the size of the state space The state space may be huge!
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Search: Basic idea Let’s begin at the start state and expand it by making a list of all possible successor states Maintain a frontier – the set of all leaf nodes available for expansion at any point At each step, pick a state from the frontier to expand Keep going until you reach a goal state or there are no more states to explore. Try to expand as few states as possible
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Tree Search Algorithm Outline Initialize the frontier using the start state While the frontier is not empty – Choose a frontier node to expand according to search strategy and take it off the frontier – If the node contains the goal state, return solution – Else expand the node and add its children to the frontier
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Tree search example Start: Arad Goal: Bucharest
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Tree search example Start: Arad Goal: Bucharest
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Tree search example Start: Arad Goal: Bucharest
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Tree search example Start: Arad Goal: Bucharest
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Tree search example Start: Arad Goal: Bucharest
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Tree search example Start: Arad Goal: Bucharest
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Tree search example Start: Arad Goal: Bucharest
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Handling repeated states Initialize the frontier using the starting state While the frontier is not empty – Choose a frontier node to expand according to search strategy and take it off the frontier – If the node contains the goal state, return solution – Else expand the node and add its children to the frontier To handle repeated states: – Keep an explored set; which remembers every expanded node – Every time you expand a node, add that state to the explored set; do not put explored states on the frontier again – Every time you add a node to the frontier, check whether it already exists in the frontier with a higher path cost, and if yes, replace that node with the new one
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Search without repeated states Start: Arad Goal: Bucharest
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Search without repeated states Start: Arad Goal: Bucharest
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Search without repeated states Start: Arad Goal: Bucharest
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Search without repeated states Start: Arad Goal: Bucharest
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Search without repeated states Start: Arad Goal: Bucharest
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Search without repeated states Start: Arad Goal: Bucharest
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Search without repeated states Start: Arad Goal: Bucharest
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Searching Initialize the frontier using the starting state While the frontier is not empty – Choose a frontier node to expand according to search strategy and take it off the frontier – If the node contains the goal state, return solution – Else expand the node and add its children to the frontier To handle repeated states: – Keep an explored set; which remembers every expanded node – Every time you expand a node, add that state to the explored set; do not put explored states on the frontier again – Every time you add a node to the frontier, check whether it already exists in the frontier with a higher path cost, and if yes, replace that node with the new one Remaining question: What should our search strategy be, ie how do we choose which frontier node to expand?
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Uninformed search strategies A search strategy is defined by picking the order of node expansion Uninformed search strategies use only the information available in the problem definition – Breadth-first search – Depth-first search – Iterative deepening search – Uniform-cost search
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Informed search strategies Idea: give the algorithm “hints” about the desirability of different states – Use an evaluation function to rank nodes and select the most promising one for expansion Greedy best-first search A* search
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Uninformed search
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Breadth-first search Expand shallowest node in the frontier Example state space graph for a tiny search problem
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expansion order: (S,d,e,p,b,c,e,h,r,q,a,a, h,r,p,q,f,p,q,f,q,c,G)
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Breadth-first search Expand shallowest node in the frontier Implementation: frontier is a FIFO queue Example state space graph for a tiny search problem Example from P. Abbeel and D. Klein
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Depth-first search Expand deepest node in the frontier
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q, r,f,c,a,G)
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q, r,f,c,a,G)
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q, r,f,c,a,G)
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q, r,f,c,a,G)
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q, r,f,c,a,G)
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q, r,f,c,a,G)
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Depth-first search Expansion order: (S,d,b,a,c,a,e,h,p,q, q,r,f,c,a,G)
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Depth-first search Expand deepest unexpanded node Implementation: frontier is a LIFO queue
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http://xkcd.com/761/
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Analysis of search strategies Strategies are evaluated along the following criteria: – Completeness does it always find a solution if one exists? – Optimality does it always find a least-cost solution? – Time complexity how long does it take to find a solution? – Space complexity maximum number of nodes in memory Time and space complexity are measured in terms of – b: maximum branching factor of the search tree – d: depth of the optimal solution – m: maximum length of any path in the state space (may be infinite)
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Properties of breadth-first search Complete? Yes (if branching factor b is finite) Optimal? Not generally – the shallowest goal node is not necessarily the optimal one Yes – if all actions have same cost Time? Number of nodes in a b-ary tree of depth d: O(b d ) (d is the depth of the optimal solution) Space? O(bd)O(bd)
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BFS DepthNodesTimeMemory 21100.11 ms107 kilobytes 411,11011 ms10.6 megabytes 610^61.1 s1 gigabyte 810^82 min103 gigabytes 1010^103 hrs10 terabytes 1210^1213 days1 petabyte 1410^143.5 years99 petabytes 1610^16350 years10 exabytes Time and Space requirements for BFS with b=10; 1 million nodes/second; 1000 bytes/node
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Properties of depth-first search Complete? Fails in infinite-depth spaces, spaces with loops Modify to avoid repeated states along path complete in finite spaces Optimal? No – returns the first solution it finds Time? May generate all of the O(b m ) nodes, m=max depth of any node Terrible if m is much larger than d Space? O(bm), i.e., linear space!
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Iterative deepening search Use DFS as a subroutine 1.Check the root 2.Do a DFS with depth limit 1 3.If there is no path of length 1, do a DFS search with depth limit 2 4.If there is no path of length 2, do a DFS with depth limit 3. 5.And so on…
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Iterative deepening search
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Properties of iterative deepening search Complete? Yes Optimal? Not generally – the shallowest goal node is not necessarily the optimal one Yes – if all actions have same cost Time? (d+1)b 0 + d b 1 + (d-1)b 2 + … + b d = O(b d ) Space? O(bd)
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