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Lecture on Introduction to Artificial Intelligence Chapter#10 Sec 10.1 and 10.3 (before Heuristics)
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Intelligent Agents Agent: A “device” that responds to stimuli from its environment Agent: A “device” that responds to stimuli from its environment Sensors Sensors Actuators Actuators Much of the research in artificial intelligence can be viewed in the context of building agents that behave intelligently Much of the research in artificial intelligence can be viewed in the context of building agents that behave intelligently
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Levels of Intelligent Behavior Reflex: actions are predetermined responses to the input data Reflex: actions are predetermined responses to the input data More intelligent behavior requires knowledge of the environment and involves such activities as: More intelligent behavior requires knowledge of the environment and involves such activities as: Goal seeking Goal seeking Learning Learning
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Figure 10.2 The eight-puzzle in its solved configuration
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Figure 10.1 Our puzzle-solving machine
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Approaches to Research in Artificial Intelligence Engineering track Engineering track Performance oriented Performance oriented Theoretical track Theoretical track Simulation oriented Simulation oriented
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Components of a Production Systems 1. Collection of states Start (or initial) state Start (or initial) state Goal state (or states) Goal state (or states) 2. Collection of productions: rules or moves Each production may have preconditions Each production may have preconditions 3. Control system: decides which production to apply next
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Reasoning by Searching State Graph: All states and productions State Graph: All states and productions Search Tree: A record of state transitions explored while searching for a goal state Search Tree: A record of state transitions explored while searching for a goal state Breadth-first search Breadth-first search Depth-first search Depth-first search
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Figure 10.3 A small portion of the eight-puzzle’s state graph
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Figure 10.4 Deductive reasoning in the context of a production system
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Figure 10.5 An unsolved eight-puzzle
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Figure 10.6 A sample search tree
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