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Virtual and Collaborative Design Environments R. Kriz*, F. Das Neves**, and J. Kelso*** University Visualization and Animation Group * Engineering Science and Mechanics ** Computer Science *** Research Division UVAGUVAG Office of Naval Research Undersea Weapon Simulation Based Design Workshop University of Maryland, June 13-15, 2001
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n Collaborative Design Simulation APIs: u EVL’s CAVERNsoft: Limbo / Tandem u VT’s DIVERSE u VT’s Network Program Interface Builder (NPIB) n Chronology: Collaborative Design VEs @ VT u AtomView (NSF PACI: NCSA-VT) u Limbo Apps: F CAVE Collaborative Console (CCC) F CCC_atom (CCC + AtomView) u DIVERSE Apps: Physics Based Simulations F Crane-Ship (ONR-DURIP) F Haptic Feedback - Molecular Docking (ASPIRES) F NUWC’s CONRAY Undersea Warfare (ONR-NavCIITI) F NIST’s RAVE: SmokeView u NPIB: (NSF-CRCD) F 20 physics based simulation modules UVAGUVAG
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Application Programming Interfaces (APIs) used @ VT: EVL’s CAVERNsoft: Limbo http://www.evl.uic.edu/cavern/cavernG2 VT’s DIVERSE http://www.diverse.vt.edu VT’s Network Programming Interface Builder http://www.jwave.vt.edu/npib UVAGUVAG
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UVAGUVAG What is a CAVE?
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UVAGUVAG Viewer immersed In 3D-structure. Gives viewer unique perspective to study 3D structure / property relationships. UVAGUVAG
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Advanced Communications & Information Technology Center (ACITC) VT-Collaboration on-campus (Connecting desktop to CAVE was critical) UVAGUVAG University Visualization & Animation Group (UVAG )
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UVAGUVAG Shared Virtual Environments CAVERNsoft - Limbo: CAVE Collaborative Console (CCC) http://www.sv.vt.edu/future/cave/software/ccc/
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UVAGUVAG World-Wide Collaboration Jason Leigh & Andrew Johnson Electronic Visualization Lab, UIC Argonne National Lab IHPC, Singapore CRCACS, Australian NU IML, Tokyo Univ. CCPO, Old Dominion Unv. NCSA, UIUC UVAG, Virginia Tech Northwestern Univ. Remote Participants:
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UVAGUVAG I hear you. You hear me. But where are you and what are you looking at? Collaborative Awarness Tools Kevin Curry Class Project, 1998: Computer- Supported Cooperative Work M.S. Thesis, 1999: “Supporting Collaborative Awarness in Tele-Immersion”
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UVAGUVAG Participants Awareness Recorder
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AtomView UVAGUVAG NCSA-VT: J. Shalf / R. Kriz With AtomView material scientists can analyze and interpret physics based simulation results Physics based Simulation Models
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UVAGUVAG UVAGUVAG
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UVAGUVAG Two users in CCC_atom viewing a Large Ni-Al B2 simulated structure. AtomView Modes: Scale Model Scale Atoms Navigate Play animation CCC features not shown: Shared views Jump next to Tether to Record play
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UVAGUVAG DIVERSE Applications: Physics Based Simulations Crane Ship 6-DOF I-Dock 6-DOF Haptic Feedback NUWC/NRL CONRAY Undersea Acoustic 3-DOF Command & Control n-DOF
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UVAGUVAG Application of Visualization and Haptic Feedback to Enhance Molecular Docking D. Bevan, Biochemisty L. Watson, Computer Sci R. Kriz & S. Parikh, ESM http://www.sv.vt.edu/future/cave/resprj/idock/idock.html Beowulf Cluster Future Simulations
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UVAGUVAG ONR-NavCIITI Task2.1 C & C Visualization CONRAY model Desktop CAVE I-Desk
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UVAGUVAG ONR-NavCIITI Task2.1 Command & Control Visualization NUWC: K. Lima, L. Mathews, R. Shell NRL: R. King VT: R. Kriz, J. Kelso, F. das Neves ONR Briefing May 24, 2001 “Visualization for Multiwarfare Planning and Execution” Physics based simulation model of acoustics in a 3D world: bottom Bounce, etc. http://www.sv.vt.edu/future/cave/resprj/navciiti/nuwc_task2-1/
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UVAGUVAG Network Program Interface Builder (NPIB) Combined Research Curriculum Development http://www.jwave.vt.edu/crcd NPIB is a rapid application development tool that researchers could use to create, maintain, and archive numerous parametric studies based on their legacy computer simulations
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UVAGUVAG Example: 3D Wave Surface Working “Real-Time” Archive Submit
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UVAGUVAG Results.html Results Viewed at Desktop Results Viewed In the CAVE email notifies user simulation completed
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UVAGUVAG Observations & Conclusions: Virtual and collaborative design environments have been at best working prototypes that are too difficult to use by the engineering design community. Better API’s are needed so that scientists and engineers can build their own applications based on physics and content. The best designed collaborative environments will work only within existing collaborative groups, otherwise the culture must change to reward collaborations not competition.
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UVAGUVAG Recommendations: Identify key ONR researchers who have experience in building APIs, who also have advanced degrees in the sciences and engineering with an emphasis on design. Build a working collaborative design environment prototype API with participants identified above and select a specific design application as a demonstration project. Perform a usability evaluation, upgrade-modify API and improve on demonstration collaborative design application.
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