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TECH TALK & WORKSHOP 1 NAZMUL DEVELOPER IZABEL DESIGNER.

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Presentation on theme: "TECH TALK & WORKSHOP 1 NAZMUL DEVELOPER IZABEL DESIGNER."— Presentation transcript:

1 TECH TALK & WORKSHOP 1 NAZMUL DEVELOPER IZABEL DESIGNER

2 BUILD BETTER PRODUCTS NOT MORE FEATURES

3 BUILD BETTER PRODUCTS; NOT MORE FEATURES Your code drives the experience for the user UI != UX Good UX = moments of delight Good UX = emergent property of ENG + DESIGN 3

4 USERS HAVE GREAT EXPECTATIONS Smartphone revolution ensured this Embrace design to stay relevant Success is driven by good UX design 4

5 UI != UX

6 UI!=UX LOGIN FLOW Good UI Bad UX User- Ugh! Too Long! :( User- Ugh! Too Long! :( Developer- Nice form! :) Developer- Nice form! :) User- Yaay! Press the button :) User- Yaay! Press the button :) 6

7 UI!=UX CHECKOUT FLOW Good UI Bad UX 7 Ship to Bill to CC info Developer- Whew! Got all the data to make calls to fulfillment and payment APIs! :) Developer- Whew! Got all the data to make calls to fulfillment and payment APIs! :) User- Ugh! More forms? Please, make it easy for me to pay you! :( User- Ugh! More forms? Please, make it easy for me to pay you! :( User- Yaay! This is more like it! :) User- Yaay! This is more like it! :)

8 A FEW MORE UX BEST PRACTICES Design for crappy networks Design for short attention spans Pre-fetch more data Cache already fetched data 8

9 THE DESIGN PROCESS LEARN HOW TO DELIVER DELIGHT

10 THE DESIGN PROCESS User research Persona Use case Persona Use case Feature(s) 10

11 DESIGN FOR PERSONAS 11 “CASEY GOOGLER”“DARTH STORM” DON’T DENATURE A PERSONA DON’T SUPPORT TOO MANY PERSONAS

12 DESIGN FOR USE CASES 12 Kids are hungry Working late Game night USE CASESFEATURES Quick ordering Kid’s menu Family combo meals “CASEY GOOGLER” Tech Savvy Has credit card Has kids …

13 WHERE WE FIT IN THIS PROCESS

14 Ground designs in reality Bring amazing designs to life Team = Developers + Designers + PM Design, prototype, iterate (a lot). 14 THEN BUILD.

15 HANDS ON PART 1 DESIGN AN APP; NOT A RANDOM COLLECTION OF FEATURES

16 WORKSHOP PART 1 Design mobile app Order pizza From one parlor 16 Let’s think differently Why? Who? When, where, how? Flow

17 WORKSHOP PART 1 Create a persona This persona represents you List 5 of your attributes 17 Convenience > Price Has credit card No dairy Mobile shopper Tech savvy

18 WORKSHOP PART 1 Create < 3 use cases 18 When – After work, it is late Where – On a train, going home How– Custom order; in-app payment Use case # 1 – Working late, delivery

19 WORKSHOP PART 1 Focus on flow 19 STEP 4 GRATIFY DELIVERY TRACKING STATUS ESCALATIO N FEEDBACK STEP 3 PAY GOOGLE WALLET? CARRIER BILLING? PAY ON DELIVERY? STEP 2 CONFIGU RE GLUTEN FREE CRUST VEGAN CHEESE DELIVERY OR PICKUP? STEP 1 DESIRE I’M HUNGRY FLOW FOR ORDERING PIZZA

20 Add comments Use device capabilities Document interaction between steps/screen s Draw your UI on the stencil Or just draw on a Post-It note and paste it over this stencil Focus on the UX & the flow Keep the UI simple Start by making personas & use cases 20

21 REMEMBER: THE FLOW + FOCUS ON UX (!UI) + DON’T FOCUS ON IMPLEMENTATION DETAILS 21 - YOU WILL WORK ALONE IN PART 1 - YOU HAVE 30 MINS - OPEN YOUR “PART 1” ENVELOPES - HAVE FUN!

22 INDIVIDUAL ACTIVITY | 30 MINS Create a persona Create < 3 use cases Design app < 9 screens 22

23 HANDS ON PART 2 DESIGN FOR MORE THAN ONE PERSONA

24 WORKSHOP PART 2 Work as a team Design 3 personas Design 1 use case per persona Redesign app 24

25 - FORM GROUPS (OF UP TO 4 PEOPLE) - INTRODUCE YOURSELF TO YOUR NEIGHBORS - OPEN YOUR “PART 2” ENVELOPES - YOU HAVE 50 MINS - HAVE FUN! 25

26 TEAM ACTIVITY | 50 MINS Create < 3 personas Create 1 use case per persona Re-design app < 9 screens 26

27 WRAP UP

28 YOU ARE A PART OF THE DESIGN PROCESS Build products; not features. Good UX is an emergent property Don’t design for everyone; think personas & use cases Own the delight! bit.ly/uxcommunity | bit.ly/uxcommunitysurvey 28

29 Don’t forget to OWN THE DELIGHT! RATE IT @ bit.ly/uxcommunitysurvey JOIN US @ bit.ly/uxcommunity


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