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Agenda – Week 8, Day 2 Tuesday Intro to Flash Animation process Computer animation Lesson 1 – Overview Lesson 2 – Drawing Lesson 4 – Layers Lesson 8 –

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Presentation on theme: "Agenda – Week 8, Day 2 Tuesday Intro to Flash Animation process Computer animation Lesson 1 – Overview Lesson 2 – Drawing Lesson 4 – Layers Lesson 8 –"— Presentation transcript:

1 Agenda – Week 8, Day 2 Tuesday Intro to Flash Animation process Computer animation Lesson 1 – Overview Lesson 2 – Drawing Lesson 4 – Layers Lesson 8 – Animation Today, Continue Lesson 3 – Symbols Lesson 7 – Buttons Lesson 8 – Animation Design Challenge…

2 Lesson 1 - Basics Topics Toolbar Screen Timeline “Assets” area Panels Application Create a new flash file, in preparation for play…

3 Lesson 2 - Drawing Topics Lines, rectangles, ovals Stroke and fill Modifiers Pencil tool Paint, fill, bucket, gradient Line properties Erasing Selecting – lasso, polygon Reshaping Scaling, rotating, transforming Application Using a combination of drawing tools (and imported images), create a background for an animation.

4 Lesson 4 - Layers Topics Understanding layers Selecting layers Application Insert a new layer into your animation Rename the layer

5 Design Challenge Create a short Flash movie that Displays a software screen image Includes a button that a user can press to take them to the UW website. Shows a a cursor moving across the screen to ultimate point to one of the menus. Includes a button that a user can press to replay the movie.

6 Design Challenge - Prep Create a new movie Place a screenshot of the UW website on the active layer Rename the layer as “UW Website”

7 Lesson 3 – Symbols/Instances Topics Definition Creating symbol Types of symbols Using library Creating instance Changing instance Application In a new layer, use drawing tools to create a “cursor”. Convert your cursor to a “graphic” symbol. Check the library to see that your symbol is in the library. Create instances of cursor on your workspace.

8 Layer 6 – Buttons Topics Definition Creating button Setting button “states” Setting button actions Application Create button that changes colors when user clicks it. Put button in movie Modify button’s action so it takes users to the UW website.

9 Lesson 8 – Animation/Tweens Topics Running the animation Keyframes Tweens Motion Size Rotation Motion along a path Color Shape Application Create simple motion “tween” showing your “cursor” moving across screen. Try adding a motion path to the cursor’s motion “tween” Note: The online help discussion of animation provides another entry point for understanding animation, keyframes, and tweens.

10 Design Challenge - Revisited Create a short Flash movie that Displays a software screen image Includes a button that a user can press to take them to the UW website. Shows a a cursor moving across the screen to ultimate point to one of the menus. Includes a button that a user can press to replay the movie.

11 The assignment revisited Bottom Line One task with three steps As least three different types of “tweens” One button Animated cursor illustrating site interaction Hints Test early and often Get something that works

12 Some Additional Hints To test movie Control > Play (some but not all functionality) Control > Test Movie To export movie for web use File > Export Movie Useful help information “Creating Interactive Movies” particularly section on “Assigning Actions to Frames”

13 Wrap - up Where we’ve been Flash And 7 other pieces of software Where we’re headed on Tuesday Debrief from Flash Moving on to Professional Portfolio!


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