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Modes of CAI Dr. Ennis-Cole CECS 5020
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Designing Lesson Sequences 1. Fixed Lesson Sequences 2. Avoid Unnecessary Information 3. Review Past Information
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Creating Instructional Sequences Tutorials Drill & Practice Instructional Games Simulations Hybrid Designs
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Modes and Designs of CAI Modes and Designs of CAI b Tutorials Present New information, skills, or conceptsPresent New information, skills, or concepts Self-ContainedSelf-Contained Verification and ReinforcementVerification and Reinforcement Well-Defined ObjectivesWell-Defined Objectives Appropriate FeedbackAppropriate Feedback Direct Students, Guide ResponsesDirect Students, Guide Responses Expectations Stated EarlyExpectations Stated Early
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Advantages of Tutorials Factual Information, Simple Discriminations, Rules, Applications of Rules, Learners Pace Themselves
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Limitations of Tutorials b 1. Design Time b 2. Difficulty Teaching High-Ordered Skills b 3. Duplication of Instruction b 4. Complexity and Practicality
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Drill & Practice Advantages b Practice well-defined Skills b Offer Immediate Feedback b Avoid Unchecked Error Responses b Clear Directions b Assume Basic Information was Taught Elsewhere b Minimize Unrelated Narrative and Procedural complexity
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Limitations of Drill & Practice b 1. Electronic Flash Cards, Responses only b 2. Process Remains Uncovered b 3. Limited Potential b 4. Additional Student Guidance
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Advantages of Simulations b 1. Alternative Teaching Systems b 2. Cause-and-Effect Relationships can be Studied, Thinking, Evaluation b 3. Eliminate Danger, difficulty b 4. Scenarios, High-fidelity images, Believable Circumstances b 5. Emphasis on Processes, Procedures
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Disadvantages of Simulations b b Problem Sophistication b b Cost Issues Lesson Design
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Instructional Games b b Advantages: Competition, Develop, Reinforce, and refine aspects of learning Well understood, Provides explicit guidelines and participatory rules Attractive and motivational
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Instructional Games b b Disadvantages: Entertainment Value Incongruent Reward Structure for Incorrect Answers Minimal Incidental Learning Excessive Use of Computing Power
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The End b “That’s all folks...”
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