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Published byHarriet Strickland Modified over 9 years ago
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Diverse Diversions Sergio Barrio | Luis Perozo | Collin Su | Cory Wolfe
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Problem Background Underrepresented groups in fields of Science, Technology, Engineering, and Mathematics Mathematics is foundational subject 58% of American teens own a smartphone [1] Need o Build interest in STEM fields by promoting mathematics [1] Teen Smartphone Use Accelerates Faster Than That Of Other Age Groups".
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Goal and Objectives Goal o Develop culturally-relevant mobile phone games that will reinforce mathematical concepts Objectives o Target middle school students o Educational o Fun o Culturally-relevant
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Alternatives Culturally Situated Design Tools and CMD-IT o Workshops focused on making these types of tools Distribution o Suite vs. Standalone Features o Teacher Mode o Mental Models
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System Design
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Measure Madness o Fraction addition o Sheet music
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System Design
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Measure Madness Structure
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System Design Restaurant Race o Fraction operations o Kitchen cook
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System Design Difficulty levels: o Easy – 25 seconds o Medium – 20 seconds o Hard – 15 seconds and subtraction
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System Design Restaurant Race Structure
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System Design Restaurant Race
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System Design Retail Wrap-up o Order of operations o Cashier o
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System Design Difficulty levels: o Easy – multiples of 5 o Medium – any integers o Hard – two decimal places
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System Design Retail Wrap-up Structure
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System Design Retail Wrap-up
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Demo
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Design Validation Feedback from Dr. Taylor: o Relevant mathematical concept o Relatable game concept Feedback from casual testers: o Immersion o Intuitive Design
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Team Management Luis Perozo o Team Leader o Database/Problem Generation o Interface design Sergio Barrio o Game design o Game logic o Interface design
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Team Management Collin Su o Problem configuration o Game engine o Gameplay component Cory Wolfe o Interface design o Database design o Game engine
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Social, Political and Ethical Concerns Ethnic component o Appropriate o Accurately portray cultures Promote education o Increase interest in mathematics o More underrepresented groups in STEM o Improve communities
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Manufacturability, Sustainability, and Economics Distribute through Android market place o Free of charge Improvements o Customize by educators o Integrate into suite of games o Modify game concept o Adjust difficulty levels
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Questions
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