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Instructional Guide Inquiry: The Ultimate School Bag.

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Presentation on theme: "Instructional Guide Inquiry: The Ultimate School Bag."— Presentation transcript:

1 Instructional Guide Inquiry: The Ultimate School Bag

2 The World of Technology Technology is about more than just computers. A driving force of the economy in today’s world is primarily technology. As with everything, technology has many risk and rewards. Tradeoffs are common in technology.

3 Assessing Technology Need to establish an individual method. Positive and negative impacts need to be realized. Your personal perspective will affect the way that technology is used.

4 Assessing Technology There are several steps to simplify technology: Identifying the origin of the technology Create a list of criteria Develop and answer a list of questions Review and conclude

5 During this unit you are going to: Design, examine, and assess school bag usage. Create a model of an ultimate school bag.

6 As a Design Engineer you will: Create an address, logo and motto for the company. Identify tradeoffs of the design. Follow the engineering design process. Present your design to other students in other classrooms.

7 Your Target Audience Who will buy your product? Decide who your target consumers will be. Design your school bag to reach these people. Identify a secondary audience.

8 Market Research What Do the Customers Like? Examples of Questions you might ask: What is their favorite color? What kind of materials will you carry in the bag? Record the results of your surveys in a chart or graph.

9 Scientific Inquiry Setting a goal Modeling Testing Evaluating Revising There are five basic methods to the scientific inquiry process. They are:

10 Setting a Goal Establishing objectives. Conduct surveys.

11 Before You Start. Important Terms: Criteria - The key or specific wants or needs according to personal or societal preferences in conjunction with the constraints. Inquiry - A process people use to study the natural world and develop knowledge and understanding of scientific ideas. Trade-off - An exchange of one thing in return for another; especially relinquishment of one benefit or advantage for another regarded as more desirable. *Follow the Engineering Design Process to create your design. Discussion

12 Engineering Design Process

13 Step 1 – Identify a challenge What style of book bag do you want to create? Who is your audience? How will you adapt to their needs? What do they like?

14 Step 2 – Explore Ideas Brainstorm ways to make your ultimate school bag. Choose the top 2 ideas. √ Identify a challenge

15 Step 3 – Plan and Develop Create a plan. Keep a journal of all your ideas and work you have done. √ Identify a challenge √ Explore Ideas

16 Step 4 – Testing and Evaluating Test your product with 3 people. What do they think of your product? Are there things you should change? √ Identify a challenge √ Explore Ideas √ Plan and Develop

17 Step 5 – Presenting the Solution What is the best thing about your product? How could you improve your product more? How well did your idea compare to others? Would you do anything differently next time? √ Identify a challenge √Explore Ideas √Plan and Develop √Testing and Evaluating


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