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George F Luger ARTIFICIAL INTELLIGENCE 5th edition Structures and Strategies for Complex Problem Solving HEURISTIC SEARCH Luger: Artificial Intelligence,

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Presentation on theme: "George F Luger ARTIFICIAL INTELLIGENCE 5th edition Structures and Strategies for Complex Problem Solving HEURISTIC SEARCH Luger: Artificial Intelligence,"— Presentation transcript:

1 George F Luger ARTIFICIAL INTELLIGENCE 5th edition Structures and Strategies for Complex Problem Solving HEURISTIC SEARCH Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 4.0Introduction 4.1 An Algorithm for Heuristic Search 4.2Admissibility, Monotonicity, and Informedness 4.3Using Heuristics I n Games 4.4Complexity Issues 4.5Epilogue and References 4.6Exercises 1

2 The successive stages of open and closed that generate this graph are: Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 2

3 Fig 4.16State space generated in heuristic search of the 8-puzzle graph. 3

4 Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 Fig 4.17Open and closed as they appear after the 3rd iteration of heuristic search 4

5 Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 5

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8 Fig 4.18Comparison of state space searched using heuristic search with space searched by breadth-first search. The proportion of the graph searched heuristically is shaded. The optimal search selection is in bold. Heuristic used is f(n) = g(n) + h(n) where h(n) is tiles out of place. 8

9 Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 Fig 4.19State space for a variant of nim. Each state partitions the seven matches into one or more piles. 9

10 Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 Fig 4.20Exhaustive minimax for the game of nim. Bold lines indicate forced win for MAX. Each node is marked with its derived value (0 or 1) under minimax. 10

11 Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 Fig 4.21Minimax to a hypothetical state space. Leafstates show heuristic values; internal states show backed-up values. 11

12 Luger: Artificial Intelligence, 5 th edition. © Pearson Education Limited, 2005 Fig 4.22Heuristic measuring conflict applied to states of tic-tac-toe. 12


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