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Published byMarlene Daniels Modified over 9 years ago
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Conan: Rescue the Princess System Overview Presentation Presented To: Initech Presented By: OutSource Inc
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Presentation Overview Introduce the team Presentation objective Current project progress Conan game requirements Conan game architecture
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Team Members Mike Mallinson Project Manager, Lead Quality Assurance Billy Logan Lead Documenter, Lead Requirements Analysist Richard Peters Lead Designer, Lead Developer
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Presentation Objective Display the current project progress Obtain customer feedback and approval Respond to any customer questions
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Project Progress 4. Final Product 3. User Manual 2. Detailed Design 1. Requirements Analysis
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Conan Overview Conan must fight his way through a series of rooms in a castle to find the Princess. Upon finding the princess he will fight the King. Defeating the King allows the Princess to join your party and causes the Prince to swear a vendetta against you as he flees for his life. Now Conan must battle his way out of the castle while protecting the Princess.
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Requirements: Map A linear series of rooms for Conan to progress through. The exit to each room is locked and contains a key for the door. Each room is a maze and employs a “Fog of War” technique so Conan must explore to find the key and exit. Battles are encountered randomly with an increased probability of an encounter with each step.
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Requirements: Battle Display statistics of Conan (and the Princess) Prompt the user for an action on Conan’s turn. Actions include: Attack - Damage the enemy based off Conan’s strength Berserker – Attack 10 times in rapid succession (once per room) Defend – Reduce the damage received Item – Use an item to restore health Run – Flee from battle
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Layer Decomposition Manages interaction with the user Manages characters, items and the internal game dynamics Manages storing and retrieving saved game data - - -
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Domain Layer: Class Tree Game Battle Enemy AreaCharacter Inventory Item Princess
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Summary Project is currently on schedule and on budget Game requirements have been briefly described Basic game design layout has been discussed
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Questions and Concerns
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