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1 VBOA Meeting 1 CIS (M) vs FIBA with BC High School Rule Modifications 2007-2008 Prepared by Paul Deshaies and Pierre Marion Edited by Tom Aerts and Jamie.

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Presentation on theme: "1 VBOA Meeting 1 CIS (M) vs FIBA with BC High School Rule Modifications 2007-2008 Prepared by Paul Deshaies and Pierre Marion Edited by Tom Aerts and Jamie."— Presentation transcript:

1 1 VBOA Meeting 1 CIS (M) vs FIBA with BC High School Rule Modifications 2007-2008 Prepared by Paul Deshaies and Pierre Marion Edited by Tom Aerts and Jamie Clegg © Copyright Paul Deshaies and Pierre Marion

2 2 We are going from using NCAA rules to FIBA rules, with High School Modifications, this season. Therefore, there will be a HUGE learning curve with regards to learning a new rule set. This presentation is meant to help you with the transition. HOWEVER, there will be no new floor mechanics (court coverage) or signals this season. These will come in next year!

3 3 Bench and basket CIS (M) FIBA NCAA pre-game warm-up procedure used.NCAA pre-game warm-up procedure used. Home team chooses bench & pre-game warm- up at opposite endHome team chooses bench & pre-game warm- up at opposite end High School Mod: FIBA pre-game warm- up procedure shall not be used

4 4 Artificial Noise Maker CIS (M)FIBA No artificial noise makers are allowedNo artificial noise makers are allowed There is no artificial noise maker rule.

5 5 Duration – Jr. Boys & Girls CIS (M) FIBA 2 x 20 minutes2 x 20 minutes Intervals:Intervals: –15 minutes at half –1 minute before extra period High school modification Playing time specifications for Jr. Boys and Jr. Girls (and lower) 1. 4 X 8 minute quarters 2. 3 minute overtime period(s) 3. 1 minute between quarters 4. Halftime = 8 minutes (5 in Victoria) (or less)

6 6 Duration (Continued) Sr. Boys & Girls CIS (M) FIBA 2 x 20 minutes2 x 20 minutes Intervals:Intervals: –15 minutes at half –1 minute before extra period High school mod. Playing time specifications for Sr. Boys and Sr. Girls 1. 4 X 10 minute quarters 2. 5 minute overtime period(s) 3. 1 minute between quarters 4. Half time = 10 minutes (or less)

7 7 Duration Continued CIS (M) FIBA 2 x 20 minutes2 x 20 minutes Intervals:Intervals: –15 minutes at half –1 minute before extra period Note: It is permissible for Sr. Boys and Sr. Girls teams to play 20 minute (or less) halves (2 shots at 10 fouls) or 8 minute quarters during their respective tournaments.

8 8 Jump ball CIS (M) FIBA Movement restricted around the circleMovement restricted around the circle To begin game and extra periodsTo begin game and extra periods Live ball when tossed by the officialLive ball when tossed by the official No movement restriction around the circle To begin 1 st period only Live ball when ball legally tapped by jumper

9 9 Front court – Back court CIS (M)FIBA Player straddling mid- court line is still in the back courtPlayer straddling mid- court line is still in the back court Dribbling into front court: 2 feet + ballDribbling into front court: 2 feet + ball Player straddling mid- court line is in the front court. Player must go forwards Dribbling into front court: 1 foot or ball. Now, player must go forwards

10 10 Throw-in CIS (M) FIBA Pass anywhere onto the courtPass anywhere onto the court Ball may not be passed over the backboardBall may not be passed over the backboard Players may not line up parrallel to boundary line, less than 6 feet from line, if opponents desire spot between positionsPlayers may not line up parrallel to boundary line, less than 6 feet from line, if opponents desire spot between positions Throw-in where ball is lodged in between ring and backboard and/or ball comes to rest on flange = violationThrow-in where ball is lodged in between ring and backboard and/or ball comes to rest on flange = violation Throw-in from the front court must be passed into the front court Ball may be thrown over the backboard No rule Throw-in where ball is lodged in between ring and backboard and/or ball comes to rest on flange = jump ball (and no reset of shot clock if offensive team retains possession)

11 11 Throw-in (continued) CIS (M) FIBA Ball extended over boundary line andBall extended over boundary line and –tied up : held ball, alternate possession –slapped: legal Thrower-in must make throw-in at throw-in spot (within 1 step)Thrower-in must make throw-in at throw-in spot (within 1 step) Ball extended over boundary line and tied up or slapped: throw-in violation Thrower-in may not move more than a total of 1 meter along the line in one or in both directions

12 12 Clock stopped, ball dead (except after basket during last minute)Clock stopped, ball dead (except after basket during last minute) Before live ball on any free throwBefore live ball on any free throw After last successful free throw or free throw followed by throw-in at mid-courtAfter last successful free throw or free throw followed by throw-in at mid-court Substitutions CIS (M) FIBA Clock stopped, ball dead (except after basket in last two minutes, only team entitled to the ball) Before ball handed to free thrower for 1 st free throw After last successful free throw or free throw followed by throw-in at mid-court

13 13 During time-out, subs must report before warning signalDuring time-out, subs must report before warning signal Sub coming in may leave during same dead ballSub coming in may leave during same dead ball Substitutions (continued) CIS (M) FIBA After a time-out, there is no warning signal “cut-off.” Subs can come in anytime before ball becomes live. Sub coming in may not leave during same dead ball (even if sub replaced injured player who recuperated during time-out). Subs remain in the game for at least “a tick of the clock”

14 14 Does not immediately become a substituteDoes not immediately become a substitute 20 seconds to replace, with warning horn at 15 seconds20 seconds to replace, with warning horn at 15 seconds No ruleNo rule Substitutions for fouled out player CIS (M) FIBA Immediately becomes a substitute 30 seconds to replace Teams taking longer than 30 seconds can be charged with a timeout (or “B” technical foul if no TO’s)

15 15 Charged time-outs CIS (M) FIBA 4 X 75 seconds, with signal at 60 seconds ; 2 x 30 seconds, with signal at 15 seconds while players must stay on the court4 X 75 seconds, with signal at 60 seconds ; 2 x 30 seconds, with signal at 15 seconds while players must stay on the court CumulativeCumulative 1 additional 75 seconds per extra period cumulative1 additional 75 seconds per extra period cumulative No ruleNo rule Allowed during intervals of play.Allowed during intervals of play. 5 X 60 seconds (2 in first half and 3 in second half), with signal at 50 seconds Non cumulative 1 X 60 seconds per extra period non cumulative. Teams taking longer than 1 minute can be charged with another timeout Not allowed during intervals of play

16 16 Charged time-outs (continued) CIS (M)FIBA Request from coach or player :Request from coach or player : –With player control (except to prevent imminent out-of- bounds or back- court violation)(except to prevent imminent out-of- bounds or back- court violation) –During dead ball Permitted during free throw activityPermitted during free throw activity May be shortenedMay be shortened Request from coach or assistant coach to scorer after: –Play stoppage –After basket when scored upon Not permitted between free throw activity Must last 60 seconds

17 17 Charged time-outsin the last 2 minutes of the second half or overtime FIBA A team that requests a timeout in their backcourt (after an opponent’s made field goal, violation, or out of bounds) is granted that timeoutA team that requests a timeout in their backcourt (after an opponent’s made field goal, violation, or out of bounds) is granted that timeout After the timeout is completed, the team who has called the timeout must inbound the ball opposite the scorer’s table, straddling the division lineAfter the timeout is completed, the team who has called the timeout must inbound the ball opposite the scorer’s table, straddling the division line The throw in may be thrown into the backcourtThe throw in may be thrown into the backcourt No reset of the shot clock, but a new 10 second back court count beginsNo reset of the shot clock, but a new 10 second back court count begins

18 18 Shot clock CIS (M) FIBA 30 seconds30 seconds BeginsBegins –Jump ball: control –Free throw: control on rebound –Throw-in: when touched by player in bounds 30 seconds (High School Modification) Begins –Jump ball: control –Free throw: control on rebound –Throw-in: control in bounds

19 19 Shot clock (continued) CIS (M) FIBA Injury : no resetInjury : no reset Held ball, arrow favours offense: no resetHeld ball, arrow favours offense: no reset Team control, or stoppage resulting in alternating possession to team in control: no resetTeam control, or stoppage resulting in alternating possession to team in control: no reset Inadvertent whistle during team control: no resetInadvertent whistle during team control: no reset Kicked ball:Kicked ball: –15 and more: no reset –14 and less: reset to 15 Injury to offensive player: no reset Injury to defensive player: reset Held ball, arrow favours offense: no reset Team control, or stoppage resulting in alternating possession to team in control: no reset Inadvertent whistle: reset except if undue advantage Kicked ball: reset to 30

20 20 Shot clock (continued) CIS (M) FIBA Ball lodged in between ring and backboard and/or ball comes to rest on flange = resetBall lodged in between ring and backboard and/or ball comes to rest on flange = reset Team A shot, horn, airball, then immediate Team B possession = shot clock violationTeam A shot, horn, airball, then immediate Team B possession = shot clock violation Ball lodged in between ring and backboard and/or ball comes to rest on flange = no reset Team A shot, horn, airball, then immediate Team B possession = No violation & play on

21 21 Act of shooting CIS (M)FIBA Airborne shooter remains shooter until one foot on the floorAirborne shooter remains shooter until one foot on the floor On a throw-in, 0.3 second left or less, player catches ball and attempts a try: no goalOn a throw-in, 0.3 second left or less, player catches ball and attempts a try: no goal Airborne shooter remains shooter until both feet on the floor No 0.3 second left or less rule. Shot only has to be released before game horn sounds!

22 22 Closely guarded (5 seconds) CIS (M) FIBA Front court onlyFront court only5 second count in both front and back courts

23 23 Back Court Count Violation (10 seconds) CIS (M) FIBA 10 seconds to get all 2 (ball carrier) or 3 (ball dribbler) points across the division line10 seconds to get all 2 (ball carrier) or 3 (ball dribbler) points across the division line Out of bounds with no change of possession = new 10 second countOut of bounds with no change of possession = new 10 second count High School Mod. - 10 seconds to get any one point across the division line Throw-in with no change of possession = suspend count. When ball is inbounded again, continue count from where you left off before

24 24 Back Court Count Violation (10 seconds) (continued) FIBA Continue from previous 10 second backcourt count when: Ball goes out of bounds and offensive team retains possession Player(s) of the same team is(are) injured Jump ball / possession arrow situation and offensive team retains Double fouls Cancellation of equal penalties against both teams

25 25 Ball going over backboard & not hitting supports CIS (M) FIBA ViolationViolationNo violation

26 26 Swinging the elbows (no contact) CIS (M)FIBA ViolationViolation No rule Technical Foul if really excessive.

27 27 Back court violation CIS (M)FIBA Team controlTeam control Last touchedLast touched First touchedFirst touched Exception: no violation ifException: no violation if –Player jumps from front court, catches ball, and lands into back court or deflects ball to backcourt during: a throw-ina throw-in a jump balla jump ball an interceptionan interception Team control Last touched First touched No exceptions (Over & Back violation on a good defensive interception, initial jump ball and throw- ins, if these meet the above criteria)

28 28 Travelling CIS (M) FIBA Player holding the ball, falling down: violationPlayer holding the ball, falling down: violation Player holding the ball, falling down: no violation

29 29 Blocked shot CIS (M) FIBA If a defender blocks a shot while the shooter is airborne and the shooter returns to the floor without having lost control of the ball: held ball, alternating possessionIf a defender blocks a shot while the shooter is airborne and the shooter returns to the floor without having lost control of the ball: held ball, alternating possession If a defender blocks a shot while the shooter is airborne and the shooter returns to the floor without having lost control of the ball: traveling violation (if both players have firm grip on ball, then jump ball situation, using alternating possession)

30 30 Bonus situation CIS (M) FIBA Team fouls per halfTeam fouls per half Count all personal and direct technical foulsCount all personal and direct technical fouls Beginning on 7 th foul:Beginning on 7 th foul: –1 + 1 Beginning on 10 th foul:Beginning on 10 th foul: –2 free throws Team fouls per quarter Count only player fouls (personal and player technical) Beginning on 5 th foul: –2 free throws

31 31 After Disallowed Basket or Free Throws FIBA Throw-in is always taken from the nearest sideline at the free throw line extendedThrow-in is always taken from the nearest sideline at the free throw line extended Includes all throw-ins following offensive team free throw violationsIncludes all throw-ins following offensive team free throw violations

32 32 Clock stopped at the end of the game after basket CIS (M)FIBA Last minuteLast minute No substitutions, even if there is a delayNo substitutions, even if there is a delay Last 2 minutes Substitutions allowed to team that is scored upon if at scorer’s table before ball is at the disposal of the thrower-in

33 33 Overtime CIS (M)FIBA Timeouts are cumulativeTimeouts are cumulative Jump ball to start overtimeJump ball to start overtime Timeouts are not cumulative. 1 timeout per team per overtime period No jump ball to start overtime. Use possession arrow.


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