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Published byTheresa Crawford Modified over 9 years ago
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Rehabilitation of Finger Extension in Chronic Hemiplegia
Derek G. Kamper1,2 Robert V. Kenyon1,3 William Z. Rymer1,2 Erik Cruz1 Xun Luo3 Heidi Waldinger1 1Sensory Motor Performance Program 2Northwestern University 3University of Illinois at Chicago
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Motivation Friedland, F., “Physical Therapy,” in Stroke and its Rehabilitation Limited finger extension is the most common chronic motor impairment following stroke (Trombly, 1989).
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Rationale Isometric extensor weakness
11 stroke subjects, 5 control subjects
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Rationale Yet, extensor activity is present
Attempted voluntary isometric extension Attempted voluntary isometric flexion
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Rationale Suggestion that treatment can alter cortical and peripheral activation Constraint-induced use (Liepert et al., 1998; 2000) Voluntary wrist extension in CP subject prior to NMES therapy Voluntary wrist extension in CP subject after NMES therapy
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Aim: Develop rehabilitation devices for hand
Criteria Assist extension only Externally actuated Lightweight Safe Provide feedback of assistance Adaptable to assist individuated finger movements
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Subject population Chronic hemiplegia following stroke (> 9 months)
Stage 2 or 3 for hand on Chedoke-McMaster scale (< 50% full finger extension) Absence of visuoperceptual disturbance Absence of fixed contracture Capacity to provide informed consent
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Design of development activities
Body-powered orthosis Cable-driven Biscapular abduction/ shoulder flexion produce finger extension Figure 8 harness Force transducer measures assistance
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Design of development activities
Current glove design Zipper across palm for ease of donning Cable housing sewn into dorsal side
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Design of development activities
Challenges Translation of cable housing Stiffness of PIP joint leads to hyperextension of DIP and MCP Cumbersome forearm cuff
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Design of development activities
Pneumatically-powered hand
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Design of development activities
Training Thrice weekly for 8 weeks Virtual targets Feedback of assistance level Glasstron head-mounted display CAVElibrary Use see-through VR to visualize object and hand GUI for therapist: select object type and size
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Design of development activities
Efficacy testing Free movement (CyberGlove®)
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Design of development activities
Efficacy testing Isometric and isokinetic (servomotor)
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