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P RACTICING O PEN GL- P RIMITIVES
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O PEN GL O UTPUT P RIMITIVES Each geometric object is described by a set of vertices and the type of primitive to be drawn. Whether and how the vertices are connected is determined by the primitive type.
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O PEN GL P RIMITIVES - GL_POINTS Lab Activity (1): Add the following code to display() method. glPointSize(4.0); /* specify point to be 4 pixels thick */ glBegin(GL_POINTS); glVertex2f(0.0f, 2.0f); //note 2D form glVertex2f(1.0f, 2.0f); glVertex2f(0.0f, -2.0f); glVertex2f(-1.0f, 0.0f); glEnd();
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O PEN GL P RIMITIVES - LINES Three different line primitives can be created: GL_LINES: glColor3f(0.0,0.0,0.0); glLineWidth(5.0); glBegin(GL_LINES); glVertex2f (-20.0, -20.0); glVertex2f (20.0, 20.0); glColor3f(1.0,1.0,0.0); glVertex2f (10.0, -20.0); glVertex2f (10.0, 20.0); glEnd();
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O PEN GL P RIMITIVES - LINES GL_LINE_STRIP: Draws a connected set of line segments from the first vertex to the last. glColor3f(0.5,0.6,0.0); glLineWidth(4); glBegin(GL_LINE_STRIP); glVertex2f (5.0, 10.0); glVertex2f (10.0, 10.0); glVertex2f (10.0, 0.0); glVertex2f (5.0, 0.0); glEnd();
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O PEN GL P RIMITIVES - LINES GL_LINE_LOOP: glColor3f(0.9,0.8,0.0); glLineWidth(4); glBegin(GL_LINE_LOOP); glVertex2f (-10.0, 9.0); glVertex2f (5.0, 9.0); glVertex2f (5.0, -1.0); glVertex2f (-10.0, -1.0); glEnd();
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O PEN GL P RIMITIVES – GL_TRIANGES glColor3f(1.0,0.0,1.0); glLineWidth(4); glBegin(GL_TRIANGLES); glVertex2f (-10.0, -10.0); glVertex2f (-5.0, -10.0); glVertex2f (-5.0, -5.0); glEnd(); Insert this command before glLineWidth, and note the effect. glPolygonMode(GL_FRONT, GL_LINE); GL_BACK or GL_FRONT_AND_BACK GL_POINT or GL_FILL - The default is GL_FILL for both front-and back-facing polygons.
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O PEN GL P RIMITIVES – GL_TRIANGLE_STRIP glColor3f(0.0,1.0,0.0); glLineWidth(4); glPolygonMode(GL_FRONT, GL_LINE); glBegin(GL_TRIANGLE_STRIP); glVertex2f (-10.0, -10.0); glVertex2f (-19.0, -10.0); glVertex2f (-10.0, -20.0); glVertex2f (-18.0,-19.0); //create 2ndtriangle glVertex2f (-5.0, -25.0); //create 3rd triangle glVertex2f (-20.0, -29.0); //create 4th triangle glEnd(); Note: Order of points does matter! If the vertices are defined clockwise, the front of the polygon will be shown. Otherwise, the back of the polygon will be shown.
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O PEN GL P RIMITIVES – GL_TRIANGLE_FAN Draws a connected set of triangles. One triangle is defined for each vertex presented after the first two vertices. Note: Order of points does matter! glColor3f(0.0,0.0,1.0); glLineWidth(4); /* draw only the outline of polygon */ glPolygonMode(GL_FRONT, GL_LINE); glBegin( GL_TRIANGLE_FAN); glVertex2f (12.0, -30.0); glVertex2f(30.0, -30.0); glVertex2f (30.0, -20.0); glVertex2f (22.0, -15.0); glVertex2f (12.0, -12.0); glEnd();
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O PEN GL P RIMITIVES – GL_QUADS Note: Order of points does matter! /* creating 2 quadrilaterals */ glColor3f(0.0,0.0,0.0); glPolygonMode(GL_FRONT, GL_LINE); glLineWidth(4); glBegin( GL_QUADS ); glVertex2f (-28.0, 25.0); glVertex2f (-28.0, 10.0); glVertex2f (-20.0, 10.0); glVertex2f (-20.0, 20.0); glVertex2f (-15.0, 20.0); glVertex2f (-2.0, 20.0); glVertex2f (-2.0, 28.0); glVertex2f (-15.0, 28.0); glEnd();
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O PEN GL P RIMITIVES – GL_QUAD_STRIP /* creating 2 quadrilaterals using GL_QUAD_STRIP */ glColor3f(0.0,1.0,1.0); glPolygonMode(GL_FRONT, GL_LINE); glLineWidth(4); glBegin( GL_QUAD_STRIP); glVertex2f (20.0, 10.0); glVertex2f (29.0, 13.0); glVertex2f (18.0, 20.0); glVertex2f (26.0, 20.0); glVertex2f (22.0, 25.0); glVertex2f (30.0, 25.0); glVertex2f (15.0, 30.0); glVertex2f (35.0, 30.0); glEnd();
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O PEN GL P RIMITIVES – GL_POLYGON glBegin(GL_POLYGON); glVertex2f(2.0,1.0); glVertex2f(12.0,1.0); glVertex2f(14.0,3.0); glVertex2f(1.0,3.0); glEnd();
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C REATIVE D RAWING U SING O PEN GL P RIMITIVES
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L AB E XERCISE : T IME TO S HOW YOUR C REATIVITY “Sample 2D Scenary are given Lab folder” 1. Show your best to Design your virtual World (2D Scene) onto graph paper. With Well defined coordinates Points of each object in Scene. Also Define Color of each Object Of Your Scene Submit ion dates: 21-07-2012 till 30- 07-2012 1. Use Open GL built in primitives to Implement your Designed virtual world (2D Scene). Submit ion dates: 01-08-2012 till 12- 08-2012
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