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Biomimicry Lesson two: Lessons from nature Learning objectives To identify how products have been influenced by nature To explain how a given product has taken its influence from nature To present information clearly in a suitable format
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A question of biomimicry This game is to introduce you to a range of products that have been influenced by nature: Starting with team 1, you must select a number from the board Your team will be shown either a natural product, e.g. a leaf, or a man made product, e.g. a building You then have to suggest what it has influenced, e.g. a solar panel, or what it has been influenced by, e.g. a cactus If an incorrect answer is given, other teams will be given the opportunity to answer (answers shouted out will not count) Correct answers from any team will score a point The team with the most points at the end of the game wins GOOD LUCK!
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11 55 99 22 66 1010 33 77 1111 44 88 1212 The question grid…
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Question 1
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Question 2
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Question 3
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Question 4
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Question 5
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Question 6
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Question 7
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Question 8
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Question 9
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Question 10
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Question 11
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Question 12
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Answers 1.Speedo swimming costume – Shark’s skin 2.Eastgate Centre’s heating and cooling systems – Termite mound 3.Gecko Tape – Gecko 4.Low income residences in Slovenia – Beehive 5.Velcro – Burdock from a plant sticking to a dog’s coat 6.Self cleaning paint – Plants and butterflies 7.German pavilion – Sand dollar 8.Wind turbines – Humpback whale flipper 9.Bullet train – Kingfisher beak 10.CAMP woodpecker axe – Woodpecker 11.Dew water bottle – Beetle 12.Mercedes – Boxfish
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