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Sports & Entertainment Marketing II
Objective 1.02 Discuss the impact of sports and entertainment marketing on the economy.
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Marketing The process of developing, promoting, pricing, and distributing products in order to satisfy customers’ needs and wants.
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Include both goods and services
Products Include both goods and services
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Goods Goods are tangible objects that are useful to consumers.
Examples: tennis rackets, soccer balls, uniforms.
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Services Services are intangible and include tasks or acts performed for a customer for a price or fee. Examples: Going to a Broadway play or to a NASCAR race.
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Sports Marketing The involvement of sports to develop, promote and distribute goods and/or services to satisfy the wants and needs of consumers. Includes sponsorship, endorsements, promotion, and fan clubs.
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Professional Teams Basketball: Charlotte Bobcats
Football: Carolina Panthers Hockey: Carolina Hurricanes
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Collegiate and Scholastic Teams
UNC – University of North Carolina Duke University University of Okalahoma Ohio State University
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Venues: Arenas, Stadiums, Coliseums, Speedways
Time Warner Cable Arena Lowe’s Motor Speedway Bojangles Arena Staples Center
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Commercial Facilities
Marina Boat Land
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Health Clubs Gold’s Gym YMCA Planet Fitness
Ladies Fitness and Wellness
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Recreation Aerobics Soccer Basketball Swimming Area parks
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Camps Tennis Camp Basketball Camp Soccer Camp Camp Thunderbird
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Professional Individual Sports
PGA World Tennis Association PBA
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Professional Individual Sports
Running Swimming Golf Bowling
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AAU-Amateur Athletic Union
Amateur Sports AAU-Amateur Athletic Union
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Agencies MLB-Major League Baseball NBA-National Basketball Association
NFL-National Football League NCAA-National College Athletic Association SEC ACC
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Sport Support Services
NASCAR Winston Cup Racing Wives Auxiliary
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Sporting Goods Industry
Nike Adidas Under Amour
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Sport Sponsors NASCAR Sprint Cup Series
Cadillac sponsoring the PGA Tour Wachovia Cup Tournament at Quail Hollow Country Club
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Sports Media ESPN Fox Sports Net Sports Illustrated
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Entertainment Marketing
Involves the use of entertainment to develop, promote and distribute goods and/or services to satisfy the wants and needs of customers.
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Music Industry Capitol Records Bad Boy Entertainment
Roc-a-fella Records J Records
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Movie Industry Warner Brothers Disney Actors
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Theme Parks Walt Disney World Carowinds Cedar Point
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Radio Industry FM AM Country Rap Hip-hop Jazz Sirius satellite radio
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Film Industry Sundance Film Festival
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Television Industry NBC ABC CBS Cable TV
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Dramatic Arts Industry
Children’s Theatre Broadway Belk Theatre
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Video Game Industry X-Box 360 Nintendo Wii Sony Playstation 3
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Fine Arts and Science Industry
Smithsonian Museum Mint Museum
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Night Club Industry Club Ice 40/40 Club Rain
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Literacy Industry Library Internet Books
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Casinos Industry Las Vegas Reno Atlantic City Harrah’s Cherokee Casino
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Hobbies/Craft Industry
Southern Christmas Show
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Trends in Sports & Entertainment
Naming Rights X-Games Sport Specific Channels Entertainment Internet Web Casts MP3’s DVD’s
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Importance of Sports and Entertainment
1.4 billion movie tickets are sold each year. Legal gambling generates between $60 and $90 billion a year. Book sales were $23.9 billion in 2009.
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Importance of Sports and Entertainment
AVERAGE HOME GAME ATTENDANCE NFL NBA Chicago Bulls 21,855 Charlotte Bobcats 16,906 Detroit Pistons 11,719 Dallas Cowboys 85,512 Carolina Panthers 72,292 Cincinnati Bengals 49,251
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Importance of Sports and Entertainment
In ,972,000 people visited Disney’s Magic Kingdom. Top Ten Movies in US Avatar $760,505,847 Titanic $600,779,824 The Dark Knight $533,316,061 Star Wars $460,935,665 Shrek 2 $436,471,039
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Importance of Sports and Entertainment
Satellite TV Customers 46.4 Million 59.1% of US households have subscribe to cable TV.
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