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Published byMerry Eaton Modified over 9 years ago
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Top-Down Design and Modular Development
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The process of developing methods for objects is mostly a process of developing algorithms; each method is an algorithm.
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Divide and conquer It is easier to solve small problems than it is to solve big ones. Designers solve a problem by breaking an algorithm into parts that are more manageable. Parts are solved individually; the smaller solutions are assembled into a big solution. This process is called decomposition, divide and conquer, or more commonly…top-down design.
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Example: Payroll Payroll
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Example: Payroll
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Modular implementation The process of top-down design leads to modular implementation. The parts, or modules that make up a complete solution to a problem are implemented individually. Then combined to form a complete solution
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Advantages of modular implementation More manageable projects –Smaller tasks are easier to understand –Less demanding of resources Faster: Can have different people work on different modules at the same time Easier to ensure correctness: –Easier to isolate the cause of an error –Error will be localized to a module…easier to fix. Reusability: Solutions to smaller problems are more likely to be useful elsewhere than solutions to bigger problems.
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Reusable modules
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Reusable code Computer programs contain many small tasks that must be performed in many other programs. Example: username/password Reusable code makes programming easier and more efficient; you need develop a solution to a problem only once. Over time you build libraries of software modules for different tasks.
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Skating Michelle Kwan Sasha Cohen Kennedy
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The program development cycle
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Program Development Cycle Software developers base many of their techniques on traditional approaches to mathematical problem solving. One such approach is based on how engineers solve problems.
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Program Development Cycle Engineers must: Design a solution to a problem Implement the solution Test the solution Fix any errors in the solution
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Program Development Cycle This approach can be used in computer programming: Design a solution to a problem (design a program) implement the solution (code the program ) Test the solution (test the program) Fix the solution (debug the program)
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Program Development Cycle Once the software is working, improvements can be designed into the system. This leads back to design, creating a four-phase cycle.
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Program Development Cycle
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Many different techniques are used to design methods in new software. Top-down development and modular design are most common. Tools include flowcharts, pseudo-code, storyboards, and Universal Modeling Language (UML).
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Program Development Cycle In the design phase of object-oriented programming, objects must be chosen from libraries, or the properties and methods for new objects must be described.
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Program Development Cycle
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The program development cycle’s code phase includes translating a software design into a particular language, and then entering that language on the computer.
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Program Development Cycle
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Testing can be rather complicated: Does the new method do what it is supposed to do? This is known as a test for correctness. Tests for correctness measure whether the program meets the original specifications.
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Program Development Cycle Testing can be rather complicated: Is the method reasonably efficient? How much time does it take for the method to complete its task, and how much space does it use?
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Program Development Cycle Testing can be rather complicated: Does the method have any undesirable side effects? How does one program affects the performance of another program, or one method affects another method?
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Program Development Cycle Programmers perform unit tests and integration tests. A unit test checks to see if a method works as expected all by itself. An integration test checks to see if a method works in combination with other methods.
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Program Development Cycle
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The causes of any problems discovered during testing need to be isolated. Here unit tests are most helpful. Once you know the cause, you can develop a plan for fixing the problem, modify the necessary methods, and then test again.
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Program Development Cycle
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An Alice Development Cycle
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Working with primitive methods in Alice
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Two types of methods Alice objects have two types of methods –User-defined methods –Primitive methods Primitive methods are built-in methods that are an inherent part of an Alice object. User-defined methods are written by people who use Alice. They can be edited.
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Tutorial on primitive methods Start Alice Open a new world with the snow template Find the penguin in the animals folder of the objects gallery.
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