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What is our challenge question? How would Ba and Moon use Oculus Rift to design a VR chapter for Daytripper?

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Presentation on theme: "What is our challenge question? How would Ba and Moon use Oculus Rift to design a VR chapter for Daytripper?"— Presentation transcript:

1 What is our challenge question? How would Ba and Moon use Oculus Rift to design a VR chapter for Daytripper?

2 Daytripper as a Virtual Reality Graphic Novel  First person perspective of the story through whichever character is desired  Viewpoint can be controlled by user to explore environment  Experience characters’ streams of consciousness as if coming from one’s own mind

3 Daytripper: Being Bras  First scene of Chapter 3, Bras’s girlfriend is angry  Moon, Fabio, Gabriel Ba, Dave Stewart, and Sean Konot. Daytripper. New York: DC Comics, 2011. Print

4 Further Details  Each chapter is a new and different experience  Viewer is thrust into new scenario without background knowledge  Capability to pause, rewind, and switch perspectives  Story follows the character’s pre-written actions  Viewer experiences death at the end of each scene  Much more immersive than a typical graphic novel  OR affordances: multiple viewers, characters’ thoughts, possible multisensory experiences

5 Who might use this and why?  Broad entertainment audience  Movie-goers  Graphic novel enthusiasts  Academic research  Neuroscience  Literature  Philosophy of death  Game developers

6 Effects on reading and writing, further implications  Reading  Encroaches on reading’s domain as a medium  Writing  Requires visual thinking along with literal thinking  Continuous as opposed to discrete  Environment needs to be fully fleshed out  Ethical/political/social  Integrity of body  Unforeseen psychological consequences (addiction)  Regulation of content (copyright, age-appropriate)


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