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Efficiency and the Redistribution of Welfare Milan Vojnovic Microsoft Research Cambridge, UK Joint work with Vasilis Syrgkanis and Yoram Bachrach
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Contribution Incentives Rewards for contributions Credits Social gratitude Monetary incentives Online services Ex. Quora, Stackoverflow, Yahoo! Answers Other Scientific authorship Projects in firms 2
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QuestionTopicSite 3
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Another Example: Scientific Co-Authorship 4
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Some Observations User contributions create value Ex. quality of the content, popularity of the generated content Value is redistributed across users Ex. Credits, attention, monetary payments Implicit and explicit signalling of individual contributions Ex. User profile page, rating scores, etc Ex. Wikipedia – not in an article, but by side means [Forte and Bruckman] Ex. Author order on a scientific publication 5
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How efficient are simple local value sharing schemes with respect to social welfare of the society as a whole? 6
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Outline Game Theoretic Framework Efficiency of Monotone Games under a Vickery Condition Efficiency of Equal and Proportional Sharing Production Costs Conclusion 7
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Utility Sharing Game 8
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Project Contribution Games 1 2 i n 1 2 j m Share of value 9
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Monotone Games 10
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Importance of Monotonicity 0 1 1 11
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Vickery Condition Rewarded at least one’s marginal contribution 12
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Local Value Sharing 13
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DBLP database 2,132,763 papers 1,231,667 distinct authors 7,147,474 authors Scientific Co-Authorships 14
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Scientific Co-Authorship (cont’d) 15 o random
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Solution Concepts & Efficiency Nash Equilibrium (NE) Unilateral deviations Strong Nash Equilibrium (SNE) All possible coalitional deviations Bayes Nash Equilibrium (BNE) Incomplete information game Efficiency Worst case ratio of social welfare in an equilibrium and optimal social welfare 16
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Outline Game Theoretic Framework Efficiency of Monotone Games under a Vickery Condition Efficiency of Equal and Proportional Sharing Production Costs Conclusion 17
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Efficiency in Strong Nash Equilibrium 18
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Efficiency in Nash Equilibrium 19
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Local Vickery Condition } degree of substitutability 20
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Degree of Substitutability 21
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Degree of Substitutability (cont’d) 1 2 1 2 Budget 1 } 22
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Outline Game Theoretic Framework Efficiency of Monotone Games under a Vickery Condition Efficiency of Equal and Proportional Sharing Production Costs Conclusion 23
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Equal Sharing 24
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Proportional Sharing 25
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Proof Sketch 26
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Local Smoothness 27
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Efficiency of Smooth Games 28
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Sufficient Condition for Smoothness 29
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Efficiency by Smoothness: Fractional Exponent Functions 30
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Efficiency by Smoothness: Exponential Value Functions 31
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Tight Example 1 2 1 2 } 32
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Tight Example (cont’d) 1 2 1 2 } 33
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Efficiency and Incomplete Information 34
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Universal Smoothness 35
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Efficiency under Universal Smoothness 36
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Outline Game Theoretic Framework Efficiency of Monotone Games under a Vickery Condition Efficiency of Equal and Proportional Sharing Production Costs Conclusion 37
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Production Costs production cost Budget constraint (earlier slides) Constant marginal cost A convex increasing function Examples 38
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Elasticity 39
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Efficiency 40
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Efficiency (cont’d) 41
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Conclusion When the wealth is redistributed so that each contributor gets at least his marginal contribution locally at each project, the efficiency is at least ½ The degree of complementarity of player’s contributions plays a key role: the more complementary the worse Simple local value sharing Equal sharing: the efficiency is at least 1/k, where k is the maximum number of participants in a project Proportional sharing: guarantees the efficiency of at least ½ for any concave project value functions of the total contribution Production costs play a major function: the case of linear production costs is a special case for which the inefficiency can be arbitrarily small; at least a positive constant for any convex cost function of strictly positive elasticity 42
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