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1 © 2002 John Urrutia. All rights reserved. Qbasic Constructing Qbasic Programs
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2 © 2002 John Urrutia. All rights reserved. Program Development Problem definition – statement Who – The person, group, organization What – The record, file, system, data When – The timeframe Where – The location Why – The business reason
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3 © 2002 John Urrutia. All rights reserved. Steps in Program Development 1. Clearly State the Problem Data Input – what are the data sources. Output – what are the data sinks. Process (algorithm) Detailed description of how the Input is manipulated into Output.
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4 © 2002 John Urrutia. All rights reserved. Data decomposition – the process of: Identifying the required output. Reports Files Identifying the raw input data needed to find a solution. Can be an elementary data element Can be a grouped data element Steps in Program Development
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5 © 2002 John Urrutia. All rights reserved. The Algorithm – is the process Sequence – linear execution of instructions Selection – Identify a processing path Binary Case Iteration – repetitive execution of instructions Steps in Program Development
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6 © 2002 John Urrutia. All rights reserved. Steps in Program Development 2. Plan the Logic of the program Use one or more of these to graphically represent the algorithm. Flowchart Pseudocode Hierarchy chart
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7 © 2002 John Urrutia. All rights reserved. Flowcharts A graphical representation of the problem definition Process Decision Termination Manual Screen Steps in Program Development
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8 © 2002 John Urrutia. All rights reserved. Hierarchy charts (Visual TOC) A graphical representation of the functional decomposition Steps in Program Development Room Area Program Room Area Program Room Area Program Room Area Program
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9 © 2002 John Urrutia. All rights reserved. Steps in Program Development Pseudocode An English-like representation of the problem definition IF the meat is green THEN move it to the waste bucket ELSE move it to the good bucket.
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10 © 2002 John Urrutia. All rights reserved. Steps in Program Development 3. Code the program The syntactical exercise of converting the program design into a specific programming language. This should be done first on paper.
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11 © 2002 John Urrutia. All rights reserved. Steps in Program Development 4. Key the program. Transfer the coded program into the QBASIC environment and save it as a QBASIC file. MyProg.bas
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12 © 2002 John Urrutia. All rights reserved. Steps in Program Development 5. Test and Debug the program. V&V –Verification & Validation Verification – Are we doing the right job? Validation – Are we doing the job right?
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13 © 2002 John Urrutia. All rights reserved. Steps in Program Development Specification errors – Problem definition omissions, inaccuracies, lack of clarity Syntax errors – Coding or Keying Logic errors Do what I think not what I say…
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14 © 2002 John Urrutia. All rights reserved. Steps in Program Development 6. Complete the Documentation Develop a program package containing: Program specification, hierarchy chart, flowchart, and pseudocode. Test plan and results Final version of tested program
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15 © 2002 John Urrutia. All rights reserved. B. A. S. I. C. Beginners All-purpose Symbolic Instruction Code QBasic – QuickBASIC Developed at Dartmouth in 1960’s
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16 © 2002 John Urrutia. All rights reserved. Qbasic Character Set Letters: a-z and A-Z Digits: 0-9 Blank: the space character ( ) Special characters: + - * / \ =., ’ ” ( ) : ; ^ _ $ # ? ! % &
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17 © 2002 John Urrutia. All rights reserved. Qbasic Keywords A keyword has a predefined meaning within Qbasic. Examples: LET END REM PRINT
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18 © 2002 John Urrutia. All rights reserved. The QBASIC Environment QBASIC is an interpreter Each line of code is translated into machine language just prior to its execution… every time. Creates an interactive environment that’s easy to work with.
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19 © 2002 John Urrutia. All rights reserved. QBASIC …
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20 © 2002 John Urrutia. All rights reserved. Demonstration
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21 © 2002 John Urrutia. All rights reserved. The CLS statement CLear Screen Erases all characters from the terminal Places cursor at position 1,1 (top left corner)
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22 © 2002 John Urrutia. All rights reserved. The PRINT statement Writes information to the terminal. PRINT output-list PRINT X$ PRINT 5 + 7 PRINT “Hello World” PRINT (prints a blank line)
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23 © 2002 John Urrutia. All rights reserved. The PRINT statement Horizontal spacing Each PRINT statement will occupy one line on the users screen Vertical spacing ; – places data adjacent to each other , – places data at multiples of 14 columns on the line
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