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Published byKarin Henderson Modified over 8 years ago
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Java Graphics
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Review 3 kinds of elements in components API? Layout managers Events Extend vs. Implement
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Useful Java DataStructures Vector (dynamic array) V = new Vector( ); V.add(item); V.elementAt(5); HashTable (maps keys to items) H = new HashTable( ); H.add(key, item); H.get(key); Iterators (automatic FOR loops) I = V.iterator( ); While (I.hasNext( )) dosomething(I.next( ));
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Graphics Window is like a painter’s canvas App must paint its window contents Java components paint themselves Anything else: Programmer When to paint? How to paint? JButton
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How to Paint?
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Pixels
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Coordinate System Upside-down Cartesian Y window = height - Y cartesian (0,0) (width,0) (0,height)(width, height)
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Component Hierarchy Each component has its own subwindow Subwindow = rectangular area within parent component Has own coordinate system Clipping: Can’t paint outside its subwindow Can’t paint over child components? (0,0) (w p, h p ) (0,0) (w b, h b ) JPanel JButton
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Painting Components Can paint any component JPanel is good for custom graphics area JButton JPanel
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Painting in Java import java.awt.Graphics import java.awt.Graphics2D// Java2 1. Get the “graphics context” of component Graphics g = myJPanel.getGraphics( ); Graphics2D g2 = (Graphics2D) g; 2. Paint in it g2.drawLine(x1,y1, x2,y2);
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Graphics Primitives DrawFill Point (x,y) Line (pt1,pt2) PolyLine (pt list) Arc Oval (pt, w,h) Rectangle (pt, w,h) RoundRectangle Polygon (pt list) Image (file, x,y) Text (string, x,y) label
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Graphics Attributes Color Font Stroke attributes: –Line width, dash, end caps, joins, miter Paint attributes: –Color, gradient, texture Composite: –Blending Transforms: –Translate, rotate, flip, shear, scale
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Color Combinations of Red, Green, Blue Each [0, 255] Java: new Color(255, 150, 0) Hokie Orange
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in Java Drawing primitives: g2.drawLine( ),.drawRect( ), … g2.fillRect( ), … Object oriented: 1.Create shape: import java.awt.geom.* shape = new Point2D.Float(x, y); Line2D, Rect2D, CubicCurve2D, … 2.Draw the shape: g2.draw(shape); g2.fill(shape);
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in Java Color and font: g2.setColor( new Color(r,g,b) ); g2.setFont( new Font(…) ); Advanced: g2.setStroke(…); g2.setPaint(…); g2.setComposite(…); g2.setTransform(…); 1.Set graphics attributes 2.Draw graphics
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When to Paint?
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Re-Paint Screen is like a painter’s canvas All windows paint on the same surface! Windows don’t “remember” whats under them Need to re-paint when portions are newly exposed Receive Repaint events Open, resize, bring to front When other windows in front move, resize, close
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MyApp
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Open WinExp, Notepad
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Close WinExplorer Repaint event sent to: MyApp, Desktop
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Desktop gets repaint event
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MyApp gets repaint event MyApp JPanel gets repaint event
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MyApp gets repaint event MyApp JPanel forwards repaint event to JButton
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Repainting Static Graphics Repaint event: Erase subwindow (fill with background color) Draw subwindow contents
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In Java Repaint event: Java Swing components catch repaint event, and call their paintComponent( ) method Default paintComponent( ) method paints component –E.g. panel background color Sub-class the component (typically JPanel) Over-ride paintComponent( ) method Custom graphics here Can call repaint( ) to invoke paintComponent( )
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Code public class MyPanel extends JPanel { public void paintComponent(Graphics g){ super.paintComponent(g); // erases background Graphics2D g2 = (Graphics2D)g; //cast for java2 // my graphics: g2.setColor(new Color(255,0,0)); g2.fillRect(10,10,200,50); g2.setColor(new Color(0,0,0)); g2.drawString("Hello World", 10, 10); } Hello World
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Typical program structure for Dynamic Graphics Store data structure of window contents E.g. user drawn picture in paint program Repaint event: Erase window (draw background color) Draw window contents using data structure Other event that alters window contents: modify the data structure send repaint event
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In JBuilder Subclassing JPanel Overriding paintComponent( ) Using subclassed JPanel in a JFrame
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Storing window contents 2 approaches: Store logical contents in a data structure »E.g. drawing program: lines, shapes, colors, … » Store visual contents as an off-screen image (bitmap) »E.g. pixels »Then use g2.drawImage( ) in paintComponent( ) »
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Problem: Flashing Ugly flashing when repaint: Paint background Redraw shapes
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Solution: Double buffering
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Double buffered repaint: Draw all graphics in temporary off-screen image »Paint background color »Paint shapes Then paint image to JPanel Bonus: Swing does this for you! Draw graphics on JPanel JPanel maintains off-screen image
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What Subwindows Do Directs mouse input to correct component Determines repaint events Own coordinate system Don’t need repaint when moving Clipping: hides drawing behind a subwindow Some subwindows remember what’s under them: Popup menus
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