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Published byBrandon Hicks Modified over 8 years ago
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Game Development
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Goals of the Class Game Development as an Interdisciplinary Art Understanding Roles in Development Understanding Different Tasks and Tools Game Demo for each Team Have Fun! Game Development as an Interdisciplinary Art Understanding Roles in Development Understanding Different Tasks and Tools Game Demo for each Team Have Fun!
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Structure 10 sessions, each with 3 parts Lecture/Discussion Activities Lab 10 sessions, each with 3 parts Lecture/Discussion Activities Lab
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What is a Game? Rubik’s Cube
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What is a Game? Yo-Yo
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What is a Game? Baseball
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What is a Game?
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"A game is a context with rules among adversaries trying to win objectives." -- Clark Abt "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in pursuit of a goal." -- Greg Costikyan "A game is a system in which players engage in artificial conflict, defined by rules, that result in a quantifiable outcome." -- Katie Salen and Eric Zimmerman, from their book. "A game is a context with rules among adversaries trying to win objectives." -- Clark Abt "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in pursuit of a goal." -- Greg Costikyan "A game is a system in which players engage in artificial conflict, defined by rules, that result in a quantifiable outcome." -- Katie Salen and Eric Zimmerman, from their book. -from Rules of Play, by Katie Salen and Eric Zimmerman
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Who can make games? Programming Art Music Design Writing Production Quality Assurance / Testing Programming Art Music Design Writing Production Quality Assurance / Testing
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Reading about Game Design Gamasutra.com The Escapist (escapistmagazine.com) Rules of Play, by Katie Salen and Eric Zimmerman Fundamentals of Game Design, by Ernest Adams Theory of Fun for Game Design, by Raph Koster Gamasutra.com The Escapist (escapistmagazine.com) Rules of Play, by Katie Salen and Eric Zimmerman Fundamentals of Game Design, by Ernest Adams Theory of Fun for Game Design, by Raph Koster
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