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Game Development. Goals of the Class  Game Development as an Interdisciplinary Art  Understanding Roles in Development  Understanding Different Tasks.

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Presentation on theme: "Game Development. Goals of the Class  Game Development as an Interdisciplinary Art  Understanding Roles in Development  Understanding Different Tasks."— Presentation transcript:

1 Game Development

2 Goals of the Class  Game Development as an Interdisciplinary Art  Understanding Roles in Development  Understanding Different Tasks and Tools  Game Demo for each Team  Have Fun!  Game Development as an Interdisciplinary Art  Understanding Roles in Development  Understanding Different Tasks and Tools  Game Demo for each Team  Have Fun!

3 Structure  10 sessions, each with 3 parts  Lecture/Discussion  Activities  Lab  10 sessions, each with 3 parts  Lecture/Discussion  Activities  Lab

4 What is a Game? Rubik’s Cube

5 What is a Game? Yo-Yo

6 What is a Game? Baseball

7 What is a Game?

8  "A game is a context with rules among adversaries trying to win objectives." -- Clark Abt  "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in pursuit of a goal." -- Greg Costikyan  "A game is a system in which players engage in artificial conflict, defined by rules, that result in a quantifiable outcome." -- Katie Salen and Eric Zimmerman, from their book.  "A game is a context with rules among adversaries trying to win objectives." -- Clark Abt  "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in pursuit of a goal." -- Greg Costikyan  "A game is a system in which players engage in artificial conflict, defined by rules, that result in a quantifiable outcome." -- Katie Salen and Eric Zimmerman, from their book. -from Rules of Play, by Katie Salen and Eric Zimmerman

9 Who can make games?  Programming  Art  Music  Design  Writing  Production  Quality Assurance / Testing  Programming  Art  Music  Design  Writing  Production  Quality Assurance / Testing

10 Reading about Game Design  Gamasutra.com  The Escapist (escapistmagazine.com)  Rules of Play, by Katie Salen and Eric Zimmerman  Fundamentals of Game Design, by Ernest Adams  Theory of Fun for Game Design, by Raph Koster  Gamasutra.com  The Escapist (escapistmagazine.com)  Rules of Play, by Katie Salen and Eric Zimmerman  Fundamentals of Game Design, by Ernest Adams  Theory of Fun for Game Design, by Raph Koster


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