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Gaming in Libraries Idea Overview
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Ideas at Conference Why Games Are Important to Libraries Educational Value of Games Gaming Programs in Libraries
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Vocabulary Web 2.0 –People expect to generate their own content online instead of just being consumers – YouTube, MySpace Library 2.0 –Patrons Expect to Help Generate Their Own Content and Library Services MMOG –Massive Multiplayer Online Game
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More Vocabulary Modding –Changing the Game or Your Computer Yourself LAN Party –Local Area Network Party Easter Egg – Game Powerup
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Social Importance What’s the average game player’s age? –33 What percentage of people over the age of 50 play video games? –25% Who is a bigger part of the game playing population – women over 18 or boys between 6 and 17? –Women over 18 (30%) –Boys are 23% Numbers from the Entertainment Software Associations 2006 Sale, Usage and Data Survey
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What Does This Mean? Parents who play games are having children who play games Teens are growing up with games as social, family activities Teens equate games as an entertainment medium with movies, books and music.
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Significance of MMOGs Huge community – As of July 2006, there are over 12,500,000 people playing MMOGs worldwide better than half of which are World of Warcraft* subscribers Numbers from the Numbers from the MMOGCHART Version 21.0 from mmogchart.com
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WoW in Play
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Educational Value of Games MMOGs are intellectually rich environments Games aren’t in place of literary activities – they are a reading and writing activity Promotes a variety of career skills –Modding –Teaching –Positive social interaction
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Using Games to Teach Games are a good Way to Teach Both Customers and Staff –Let’s them work at their own pace –Makes learning More fun –Students with certain learning styles will retain the information better
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Waterloo
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Even More Waterloo
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Some of the Things Libraries Are Doing Console Game Tournaments – DDR, Madden, Halo MMOG Tournaments - Runescape Reader’s Advisory Based on Games Circulating console game collections Video Game Design Programs
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Programs for Smaller Budgets $0 –Runescape Tournament LAN Party –Bring Your Own Console Game Night –Videogame Design with Gamemaker $100 –Buy a used XBOX, DDR Ultramix and 2 thin dance pads for DDR Tournament with donated prizes $200 –Buy a used PS2, extra controller, memory card and several used games for a regular game night
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More Expensive $500 –PS2 or Wii with extra controllers and a wide selection of games –DDR with metal dance pads Video Game Design with Multimedia Fusion 2 and YDACS –$25 per Multimedia Fusion 2 License –Sliding scale for tutorial subscriptions –In our case, 66 students for three months was $4224
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Game Night
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Video Game Design as a Library Program Gamemaker –Cheap –Suprisingly sophisticated capabilities –Very labor intensive for staff Youth Digital Arts Cyberschool –Can make very sophisticated games fast –Can subscribe to online classes –Not cheap
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Gamemaker
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Games Made with Multimedia Fusion 2
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Why a Video Game Design Program? Library 2.0 friendly Providing a service that is unique to libraries Great literacy activity – writing a narrative Can have teens create games that advertise library services or teach library skills Can be used to train staff
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Why Should I Care? Games are a very popular medium just like books, movies or audio that many library users expect They draw in non-traditional library users The argument for and against games in libraries today is very similar to the argument for and against carrying movies in the seventies
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For More Information Websites –www.gamemaker.nlwww. Gamemaker download and tutorials –www.ydacs.com/www.ydacs.com/ Youth Digital Arts Cyberschool –http://libgaming.blogspot.com/http://libgaming.blogspot.com/ Blog devoted to library gaming programs –http://www.booklistonline.com/default.asp x?page=show_product&pid=1894032http://www.booklistonline.com/default.asp x?page=show_product&pid=1894032 Video Game Readalikes Kathy: kmakens@browardlibrary.org
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