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Published byNaomi Anderson Modified over 9 years ago
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Don’t Mess With Great Gameplay! How Wipeout Innovated On PSP Clark Davies, Designer Studio Liverpool
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There are very few brand new concepts. Often it is a case of arranging old pieces together in new and different ways. Communication to the player is key. - Tetsuya Mizuguchi
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Introduction The Need For Player Empowerment Focus On Hardware Creative Tools / Customisable Features Building The Community Wrap-up
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The Need For Player Empowerment
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How Games Innovate Over Time 99%ers
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How Games Innovate Over Time Sea changers
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How Games Innovate Over Time Evolvers
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How Wipeout Evolved Over Time PlayStation era Anti-grav racing, speed classes, airbrakes, weapons Energy system, pitlanes Boost mechanic
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How Wipeout Evolved Over Time PlayStation 2 era Off-road sections ‘Surface locked’ ship handling Upgrade system Zone mode
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How Wipeout Evolved Over Time PlayStation Portable era Refocus DLC Track building Graphic design Handling and mechanics
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Number 2 on Metacritic PSP 1 million+ sales
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Evolution For Wipeout Pulse Improve accessibility Handling model refinedAI difficulty introduced
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Evolution For Wipeout Pulse Implement new features Online play Structured solo game
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Evolution For Wipeout Pulse Responding to feedback Focus group test results: Novice gamers needed ‘safe’ introduction Solo events given prominence Zone mode as emergent tutorial
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The Next Step
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Focus On Hardware
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Hardware Strengths = New Features Multiple file format support MP3 music playbackJPEG photo mode
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Hardware Strengths = New Features Upgradeable firmware PLAYSTATION®Network support
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Hardware Strengths = New Features Wifi – data sharing Built in web browser
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Handheld philosophy Bite size gameplay –Short races, shallow menus Automatic saving and loading Every gameplay session is positive –Loyalty points Customisable controls
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Creative Tools For Players
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Ship Skin Editor Flash application Simple interface Outsourced Cut and paste features
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Custom Grid Editor Create your own single player campaign Additional functionality –Larger grids –Custom tournaments –Adjustable targets Share grids over wifi Fansites
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Building The Community
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The Online Fan Base Wipeoutzone.com –Forums –Manual leaderboards European fan-meet –Ad-hoc play –Pulse announced
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Wipeout-game.com 8 month timescale PSN integration Profile upload Team allegiance + stats tracking Ongoing project Relaunch for HD
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Moderation Ship skins –Online moderation –In-game moderation Website –PSN integration
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Wrap-up
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Feature comparison Wipeout Pulse NFS Pro Street Crazy Taxi Burnout Dominator Test Drive Unlimited Juiced 2 Sega Rally Ad-hoc multiplayer XXXXXXX Online multiplayer XXXX MP3 playback XX Photo X PlayStation Network X Community website X Data sharing XX DLC XXX Customisation XXX
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Conclusions Innovation doesn’t have to be driven by gameplay Applying existing features to the handheld space is valid A player-centric philosophy is a suitable replacement for narrative
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Thanks for your time!
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