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Published byKristin Dawson Modified over 9 years ago
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Terraform A world simulator focused on discovery, creativity, and exploding creatures By Leisure Cacti (Joshua Morse & John Guerra)
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What has changed? Lots of things We took your feedback… …and implemented it! There is now a starting map!
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No longer a grid format! VS
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You can now click and drag for maximum mayhem!
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Leisure Cacti now present… Bend your own mind, at your own pace Memory Mania!
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Intended Audience Casual gamers
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Gameplay 10 levels Increasing difficulty Scored at the end
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Gameplay
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Puzzles Color/Glyph Persistence - Which color/glyph appeared the most/least. Color/Glyph Betrayal - Which color/Glyph did not show up. Colored Glyph Mania - Which color/glyph combination appeared the most/least. And more possible stretch goals too…
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Workflow Separation of work: Josh: Feasibility, software design, scope John: Color palettes, glyphs, artwork Both: Gameplay design, Pair Programming Deadlines: Nov 13: Gameplay, Treatment, Presentation, Cover Image Nov 15: Random Grid Generation, Simple State Machine Nov 17: Working Prototype
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Thank you!
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