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Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations.

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Presentation on theme: "Chapter 4 Creating Animations. Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations."— Presentation transcript:

1 Chapter 4 Creating Animations

2 Chapter 4 Lessons 1.Create motion tween animations 2.Create classic tween animations 3.Create frame-by-frame animations 4.Create shape tween animations 5.Create movie clips 6.Animate text

3 Create Animation Introduction – Animation is an important part of any application or website – Animations are made up of still images – Works for many types of websites including e-commerce, education, and entertainment websites

4 Introduction – Persistence of vision is the concept that our eyes hold an image for one-tenth of a second before processing another image – One-tenth of a second is the basis for the frame rate in animation – Frames rates of 10-12 fps generally provide smooth computer-based animation Create Animation

5 Introduction – Flash allows you to create animations that can move and rotate an object around the Stage – The animation feature also allows you to change an object’s shape, size, and color, as well as, object zooming and fading in and out Create Animation

6 Introduction – Flash animation provides two animation methods 1.Frame-by-frame animation 2.Tweened animation a.Motion b.Classic c.Shape tweens Create Animation

7 Create Motion Tween Animation In motion tween animation, you can specify the position of the object in the beginning and ending frames, and Flash fills in the in- between frames, a process known as tweening. When you create a motion tween, a tween span appears on the Timeline.

8 A blue highlighted area, called a tween or motion span, will appear on the Timeline for the frames of the animation. You can increase or decrease the number of frames in the span by: dragging the end of the span moving the span to a different location or copying the span and applying it to another object Create Motion Tween Animation

9 Sample motion tween animation Outline of the car position in each of the selected frames Tween span Onion skin feature turned on Create Motion Tween Animation

10 A keyframe indicates a change in a Flash movie, such as the start or ending of an animation. Property keyframes are specific to each property such as a position, color, or rotation keyframe. Create Motion Tween Animation

11 Keep in mind: – You can only animate one object on the stage in each tween span – You can have multiple motion tween animations playing at the same time if they are on different layers Create Motion Tween Animation

12 Keep in mind: – A motion tween is an object animation because, while several changes can be made to an object’s properties, only one object is animated for each motion tween – The types of objects that you can tween include graphics, buttons, movie clip symbols, and text fields Create Motion Tween Animation

13 Keep in mind: – You can remove a motion tween animation by clicking the tween span on the Timeline and choosing Remove Tween from the Insert menu Create Motion Tween Animation

14 Bezier handles used to alter the path Bezier handles used to reshape the motion path Create Motion Tween Animation

15 Positioning the car object Create Motion Tween Animation

16 Changing the ease value Drag the pointer to the right Create Motion Tween Animation

17 Using the Free Transform tool to skew the object Aligning the car to the path Create Motion Tween Animation

18 Create Classic Tween Animation Classic tweens provide certain capabilities that motion tweens cannot including altering the ease values on objects. In classic tween animations, objects move in a straight line from the beginning location to the end location on the stage.

19 A motion guide can be used to alter the path of a classic tween animation A motion guide with an object (motorbike) attached Create Classic Tween Animation

20 Each symbol has a transformation point in the form of a circle (O) that you can use to orient the object when it is being animated. The transformation point is also the point that snaps to a motion guide. Create Classic Tween Animation

21 You can reposition the transformation point’s position while in the symbol edit mode by dragging it to a different location. Objects also have a registration point (+) that can help you determine the X and Y coordinates of an object on the Stage. Create Classic Tween Animation

22 Create Frame-by-Frame Animation You can create a frame-by-frame animation by specifying the object that is to appear in each frame of a sequence of frames. Frame-by-frame animations are useful when you want to change individual parts of an image.

23 Three images used in an animation Create Frame-by-Frame Animation

24 When creating a frame-by-frame animation, you need to consider the following points: – The number of different images – The number of frames in which each image will appear – The movie frame rate Create Frame-by-Frame Animation

25 Keyframes signify a change in the object. You create frame animation by changing the object, thus each frame in a frame animation may need to be a keyframe. The exception to this is when you want an object displayed in several frames before it changes. Create Frame-by-Frame Animation

26 This figure shows the first three frames of an animation in which three different objects are placed one on top of the other in succeeding frames Onion skin feature is turned on so that all of the objects in frames 1-3 are viewable even though the playhead is on frame 1 The 3 objects placed on top of each other on the Stage, each in its own frame on the Timeline A frame-by-frame animation of three figures appearing to walk in place Create Frame-by-Frame Animation

27 Create Shape Tween Animation When you use shape tweening you can have an animation change the shape of an object to any form you want. You can also include two objects in the animation with two different shapes. You can use shape tweening to change the object’s location, size, and color.

28 Morphing is when you change a shape into another, sometimes unrelated, object. The number of frames included from the beginning to the end of this shape tween animation determines how quickly the morphing effect takes place. Create Shape Tween Animation

29 When working with shape tweening, you need to keep the following points in mind: – You can apply shape tweening only to editable graphics – You can shape tween more than one object at a time as long as all objects are on the same layer Create Shape Tween Animation

30 You can use shape tweening to move an object in a straight line. You can use the settings in the Properties panel to set options for a shape tween. You can use shape hints to control more complex shape changes. Create Shape Tween Animation

31 Adjust the rate of change between frames. Choose a blend option. – The Distributive option – The Angular option The Properties panel options for a shape tween Create Shape Tween Animation

32 The Distributive option creates an animation in which the in-between shapes are smoother and more irregular. The Angular option preserves the corners and straight lines and works only with objects that have these features. Create Shape Tween Animation

33 You can use shape hints to control the shape’s transition appearance during animation. Shape hints allow you to specify a location on the beginning object that corresponds to a location on the ending object. Create Shape Tween Animation

34 Two shape animations (A morphing into B) with and without shape hints Create Shape Tween Animation

35 Create Movie Clips Movie clip symbols provide a way for you to create more complex types of animations. A movie clip is essentially a movie within a movie. Each movie clip has a Timeline which is independent of the main Timeline.

36 When you insert an instance of the movie clip into a Flash document, the movie clip continues in an endless loop even if the main Timeline stops. Movie clips will help you to organize the different reusable pieces of a movie and provide for smaller movie file sizes. Create Movie Clips

37 The process of nesting a movie clip within an animation The movie clip of a wheel that has been animated to rotate shown in the Edit window Timeline in the Edit window used to create the animations of the rotating wheel The animation of a car moving with the wheels placed on the car Main Timeline used to create the animation of the moving car Create Movie Clips

38 You can view an animated movie clip in the Edit window that is displayed when you double-click the movie clip symbol in the Library panel. You cannot view the animated clip by playing the movie on the main Timeline. Create Movie Clips

39 Three examples of animated text Text rotates Text zooms Text scrolls from off the Stage to the Stage Animate Text

40 You can motion tween text block objects just as you do graphic objects. You can resize, rotate, reposition, and change the colors of text blocks.

41 Once you create a motion animation using a text block, the text block becomes a symbol. You are unable to edit individual characters within a text box. You can, however edit the symbol as a whole. Animate Text


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