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Haptic Interfaces Virtual Environment (week 11th seminar) Presenters: Fu Cao Marios Panayides Kenny Choo Ioannis Makris
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Preview Introduction Natural Interaction with the VE Components of HI(Haptic Interface) Fields where the HI can be used Variety of devices Discussion
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Introduction What is Haptic Interfaces? A device which allows a user to interact with a computer by receiving tactile feed back. How do we sense the world? Texture, Vibration, Temperature…etc. (Tactile sense) Size, Shape, Weight…etc. (Kinesthesia) The Neuro-physiology of Touch How does our tactile system work?
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The Neurophysiology of Touch
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Introduction The History of Haptics Dates back to 1950s GROPE(1972) Atkinson(1977) Touch Master(1995) PHANTOM(1996) Impulse Engine (Jackson&Rosenberg 1995)
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Natural Interaction with the Virtual Environment
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Why use haptic devices? Example of regular mouse and “haptically enabled” mouse.
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What is an HI useful for? Depends from the application Haptic teleoperation Games:rumble packs, change of temperature VR: the sense of touch Medicine-teleoperators Arts: virtual violin LS500 Laparoscopy Simulation Platform
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Current cues/signals/hints used in VE Audio and visual signals Advanced computer graphics Advanced audio technology Presence?
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Haptic Interfaces in the VR field Illusion of presence Master II-ND virtual reality force-fedback glove
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Haptic cues - Principal of operation Tactile sensations Pressure, texture, puncture, thermal properties, softness, wetness, vibrotactile sensations Kinesthetic Sense Awareness of one’s body state Position, velocity, forces supplied by muscles Fundamental to manipulation and locomotion
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Human perception and haptic interfaces 1 KHz or more, to satisfy the representation theorem and to minimize interaction delay What happens if we get below that rate?
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Components of a Haptic Interface
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Components of a HI – Sensors & Actuators Some examples Electrostatic Electromechanical Piezoelectric Shape-memory alloys Rheological Fluid Thermal Hydraulic Pneumatic Magnetic Mechanical forces applied to users and getting feedback from users Electromechanical transducers composed of sensors and actuators A pneumatic piston
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Components of a HI – Sensors & Actuators Advances in materials technology created the potential for better electromechanical tranducers: R.Fletcher, “Force transduction materials for human-technology interfaces,” IBM Systems Journal, Volume 35, Numbers 3 & 4, 1996, MIT Media Lab.
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Components of a HI – Degrees of Freedom Degrees of Freedom Phantom allows for 6 degrees of freedom 3 translational and 3 rotational Can simulate different lengths of arm’s movements
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Components of a HI - Computational system Provides haptic rendering capabilities analogous to visual rendering of common graphics systems Task is to generate signals that are relevant to a specified application Modelling as a means of representation of an environment Mapping of the computational task into a data processing hierachy
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Components of a HI – Simplified Physical Models Use of simplified physical models to render haptic objects that compete in realism with actual physical objects. (Minsky, 1995; Morgenbesser & Srinivasan,1996; Robles-De-La-Torre & Hayward, 2001; Flanagan & Lederman, 2001) Alternatively, use ground data recording, storing it as a function of state variables and time (Okamura et al, 2000)
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Fields of use
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Some areas of Application Graphical User Interfaces Scientific Visualization Simulation and training
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Graphical User Interfaces One of the early applications researched. Build upon existing GUIs Studies have proved increased speed and accuracy over traditional GUIs X Desktop - Miller and Zeleznik 1998 Haptic Pen - Lee et al
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Graphical User Interfaces Artistic painting can benefit from haptic interaction. UNC dAb
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Graphical User Interfaces Modelling applications – ArtNova
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Scientific Visualisation Immersive Visualization The nanoManipulator is a good example
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Simulation and training Dangerous and systems or with limited availability can be simulated. Several military applications
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Simulation and training Medical training is another popular application [Gibson et al].
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Other applications Games Systems for people with disabilities Telerobotics and teleoperation Vehicle operation Scientific study of touch
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Devices
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Variety of Devices
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Many many more …
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CyberGlove® The CyberGlove System Applications Virtual reality telerobotics task training medicine CAD sign language recognition video games graphical character animation music generation hand-function analysis
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SuperCilia Skin
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Discussion So, What do you think. Do you think they are user friendly device? Advantages and dis-advantages Can you come up with some new applications for these devices?
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So… That is THE END
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