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Published byGodfrey Garrett Modified over 9 years ago
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Course Outline Introduction in algorithms and applications Parallel machines and architectures Overview of parallel machines, trends in top-500, clusters, many-cores Programming methods, languages, and environments Message passing (SR, MPI, Java) Higher-level language: HPF Applications N-body problems, search algorithms Many-core (GPU) programming (Rob van Nieuwpoort)
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Parallel Machines Parallel Computing – Techniques and Applications Using Networked Workstations and Parallel Computers (2/e) Section 1.3 + (part of) 1.4 Barry Wilkinson and Michael Allen Pearson, 2005
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Overview Processor organizations Types of parallel machines – Processor arrays – Shared-memory multiprocessors – Distributed-memory multicomputers Cluster computers Blue Gene
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Processor Organization Network topology is a graph – A node is a processor – An edge is a communication path Evaluation criteria –Diameter (maximum distance) –Bisection width (minimum number of edges that should be removed to split the graph into 2 -almost- equal halves) –Number of edges per node
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Key issues in network design Bandwidth: –Number of bits transferred per second Latency: –Network latency: time to make a message transfer through the network –Communication latency: total time to send the message, including software overhead and interface delays –Message latency (startup time): time to send a zero-length message Diameter influences latency Bisection width influences bisection bandwidth (collective bandwidth over the ``removed’’ edges)
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Mesh q-dimensional lattice q=2 -> 2-D grid Number of nodes: k² (k = SQRT(p)) Diameter 2(k - 1) Bisection width k Edges per node 4
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Binary Tree Number of nodes: 2 k – 1 (k = 2 LOG(P)) Diameter: 2 (k -1) Bisection width: 1 Edges per node: 3
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Hypertree Tree with multiple roots, gives better bisection width 4-ary tree: –Number of nodes 2 k ( 2 k+1 - 1) –Diameter 2k –Bisection width 2 k+1 –Edges per node 6
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Engineering solution: fat tree Tree with more bandwidth at links near the root CM-5
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Hypercube k-dimensional cube, each node has binary value, nodes that differ in 1 bit are connected Number of nodes2 k Diameterk Bisection width2 k-1 Edges per nodek
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Hypercube Label nodes with binary value, connect nodes that differ in 1 coordinate Number of nodes2 k Diameterk Bisection width2 k-1 Edges per nodek
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Comparison MeshTreeHypercube Diametero++ Bisection widtho-+ #edges43unlimited
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Types of parallel machines Processor arrays Shared-memory multiprocessors Distributed-memory multicomputers
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Processor Arrays Instructions operate on scalars or vectors Processor array = front-end + synchronized processing elements
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Processor Arrays Front-end Sequential machine that executes program Vector operations are broadcast to PEs Processing element Performs operation on its part of the vector Communicates with other PEs through a network
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Examples of Processor Arrays CM-200, Maspar MP-1, MP-2, ICL DAP (~1970s) Earth Simulator (Japan, 2002, former #1 of top-500) Ideas are now applied in GPUs and CPU-extensions like MMX
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Shared-Memory Multiprocessors Bus easily gets saturated => add caches to CPUs Central problem: cache coherency –Snooping cache: monitor bus, invalidate copy on write –Write-through or copy-back Bus-based multiprocessors do not scale
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Other Multiprocessor Designs (1/2) Switch-based multiprocessors (e.g., crossbar) Expensive (requires many very fast components)
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Other Multiprocessor Designs (2/2) Non-Uniform Memory Access (NUMA) multiprocessors Memory is distributed Some memory is faster to access than other memory Example: –Teras at Sara, Dutch National Supercomputer (1024-node SGI) Ideas now applied in multi-cores
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Distributed-Memory Multicomputers Each processor only has a local memory Processors communicate by sending messages over a network Routing of messages: –Packet-switched message routing: split message into packets, buffered at intermediate nodes Store-and-forward –Circuit-switched message routing: establish path between source and destination
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Packet-switched Message Routing Messages are forwarded one node at a time Forwarding is done in software Every processor on path from source to destination is involved Latency linear todistance x message length –Old examples: Parsytec GCel (T800 transputers), Intel Ipsc
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Circuit-switched Message Routing Each node has a routing module Circuit set up between source and destination Latency linear to distance + message length Example: Intel iPSC/2
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Modern routing techniques Circuit switching: needs to reserve all links in the path (cf. old telephone system) Packet switching: high latency, buffering space (cf. postal mail) Cut-through routing: packet switching, but immediately forward (without buffering) packets if outgoing link is available Wormhole routing: transmit head (few bits) of message, rest follows like a worm
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Performance Distance (number of hops) Wormhole routing Circuit switching Packet switching Network latency
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Distributed Shared Memory Shared memory is easier to program, but doesn’t scale Distributed memory is hard to program, but does scale Distributed Shared Memory (DSM): provide shared- memory programming model on top of distributed memory hardware –Shared Virtual Memory (SVM): use memory management hardware (paging), copy pages over the network –Object-based: provide replicated shared objects (Orca language) Was hot research topic in 1990s, but performance remained the bottleneck
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Flynn's Taxonomy Instruction stream: sequence of instructions Data stream: sequence of data manipulated by instructions Single DataMultiple Data Single Instruction SISDSIMD Multiple Instruction MISDMIMD
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Flynn's Taxonomy Single DataMultiple Data Single Instruction SISDSIMD Multiple Instruction MISDMIMD SISD: Single Instruction Single Data Traditional uniprocessors SIMD: Single Instruction Multiple Data Processor arrays MISD: Multiple Instruction Single Data Nonexistent? MIMD: Multiple Instruction Multiple Data Multiprocessors and multicomputers
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