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Published byBelinda Alice Mitchell Modified over 9 years ago
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CCT 333: Imagining the Audience in a Wired World Class 6: Qualitative Research Methods
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Research What it is - and what it is not Qualitative vs. Quantitative - general differences? No “right” answer - triangulation to help verify information
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Four personal examples IPS - analysis of 1) how school adapted to computers in the classroom and 2) how students could inform design of educational software tools FSAE - analysis of how racecar team engaged organizational learning successfully despite 1) having limited resources and 2) turnover 40-66% annually
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Four examples cont. Global Seminar - online class analyzed through content analysis Portsmouth Tavern - analysis of student/townie relations in a local pub
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Qualitative Research Inquiries for general vs. specific information Information in human/social context Builds and tells a narrative With respect to design - narrative structured around informing design (some information minimized)
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Methods Secondary source research / Content Analysis Interviews/Focus Groups Case Studies/Grounded Theory Ethnography/Observation Contextual Inquiry/Action Research
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Secondary Source Analysis Secondary source - learning from what’s already out there Critical reading - what was learned when from whom via what methods - and consequently, what was not learned Challenges? Costs?
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Content Analysis Narrative created through analysis of existing or generated artefacts Attempt to find common patterns or occurences Structured - either computer-based (e.g., nVivo/NUDIST) or manually (e.g., index cards, whiteboards) Challenges? Costs?
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Interviews Semi-structured discussions with individuals to discover their perspective or opinion Should be recorded and analyzed at later date via content analysis Challenges? Costs?
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Focus Groups Collective interview - allows to gain more opinion in same time Also generates information via dialogue and debate - especially in homogeneous groups Challenges? Costs?
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Case Study Focusing strongly on one instance - “thick description” Goal is not generalizability but transferability - case is unique but can still highlight trends in similar cases Can build towards grounded (or intuitive) theory - particularly if other cases confirm Challenges? Costs?
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Ethnography & Observation Learning through observing people and their activities in context Ethnography - a more detailed, holistic investigation of people and their social contexts Requires empathy but also some degree of neutrality (or else you “go native”) Challenges? Costs?
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Contextual Inquiry and Action Research Often in design, the point is not simply to understand but to influence change Contextual inquiry - elements of observation but also elements of changing that which is observed Requires buy-in of those in context Challenges? Costs?
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CI Models Flow Sequence Artefact Cultural Physical
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Flow Analysis of flow of information (and its potential breakdown) Individuals, roles and groups - and their relations in handling information
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Things to consider… All potential links, big and small Actual actions vs. theoretical (e.g., the org chart problem) Automatic actions - things that people do without thinking Look for breakdowns
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Sequence Models Work task representation - flow for tasks Intent - what sequence is supposed to do Trigger - what sets the sequence in motion Steps - how this is done Breakdowns - problems in procedure
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Things to consider… Steps that impact performance locally (influence from far away sources) Actions or intents that don’t fit the “right” model - breakdowns Branches of action - flowchart and decision making
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Artefact Model The tools and artefacts of process Content Structure Presentation Annotation and use over time
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Things to consider… Artefacts as “captures” of flow and sequence Some are less useful or functional than others - but still used - why? Change in artefact form, presentation might cause immediate concern or revolt from users?
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Cultural Model Context and its collective culture Influencers - leaders (formal and informal) whose actions carry weight (and those who don’t) Extent and direction of influence
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Physical Model Place and proximity can infleunce flow and sequence Physical layout Workflow movement diagrams Industrial design issues
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