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Queues. Queue Definition Ordered list with property: All insertions take place at one end (tail) All insertions take place at one end (tail) All deletions.

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Presentation on theme: "Queues. Queue Definition Ordered list with property: All insertions take place at one end (tail) All insertions take place at one end (tail) All deletions."— Presentation transcript:

1 Queues

2 Queue Definition Ordered list with property: All insertions take place at one end (tail) All insertions take place at one end (tail) All deletions take place at other end (head) All deletions take place at other end (head) Queue: Q = (a 0, a 1, …, a n-1 ) a0 is the front element, a n-1 is the tail, and a i is behind a i-1 for all i, 1 <= i < n

3 Queue Definition Because of insertion and deletion properties, Queue is very similar to: Line at the grocery store Cars in traffic Network packets …. Also called first-in first out lists

4 Queue Implementation Ideas Container type class for holding data Array versus Linked List? Who’s better? Head index pointer Position right before first element in queue Tail index pointer Position of last element in queue

5 Array-Based Queue Definition template template class Queue {public: Queue(int MaxQueueSize = DefaultSize); ~Queue(); bool IsFull(); bool IsFull(); bool IsEmpty(); void Add(const KeyType& item); KeyType* Delete(KeyType& item); private: void QueueFull(); // error handling void QueueEmpty();// error handling int head, tail; KeyType* queue; int MaxSize; };

6 Queue Implementation Constructor: template template Queue ::Queue(int MaxQueueSize): MaxSize(MaxQueueSize) { queue = new KeyType[MaxSize]; head = tail = -1; }

7 Queue Implementation Destructor: template template Queue<KeyType>::~Queue(){ delete [] queue; head = tail = -1; }

8 Queue Implementation IsFull() and IsEmpty(): template template bool Queue ::IsFull() { return (tail == (MaxSize-1)); } template template bool Queue ::IsEmpty() { return (head == tail); }

9 Queue Implementation Add() and Delete(): template template void Queue ::Add (const KeyType& item) { if (IsFull()) {QueueFull(); return;} else { tail = tail + 1; queue[tail] = item; } } template template KeyType* Queue ::Delete(KeyType& item) { if (IsEmpty()) {QueueEmpty(); return 0}; else { head = head + 1; item = queue[head]; return &item; } }

10 Example: Job Scheduling OS has to manage how jobs (programs) are executed on the processor – 2 typical techniques: -Priority based: Some ordering over of jobs based on importance (Professor X’s jobs should be allowed to run first over Professor Y). -Queue based: Equal priority, schedule in first in first out order.

11 Queue Based Job Processing FrontRear Q[0] Q[1] Q[2] Q[3] CommentsInitial0 J1 J1 Job 1 Enters 1 J1 J2 J1 J2 Job 2 Enters 2 J1 J2 J3 J1 J2 J3 Job 3 Enters 02 J2 J3 J2 J3 Job 1 Leaves 03 J2 J3 J4 J2 J3 J4 Job 4 Enters 13 J3 J4 J3 J4 Job 2 Leaves MaxSize = 4

12 Job Processing When J4 enters the queue, rear is updated to 3. When J4 enters the queue, rear is updated to 3. When rear is 3 in a 4-entry queue, run out of space. When rear is 3 in a 4-entry queue, run out of space. The array may not really be full though, if head is not The array may not really be full though, if head is not Head can be > -1 if items have been removed from queue. Head can be > -1 if items have been removed from queue. Possible Solution: When rear = (maxSize – 1) attempt to shift data forwards into empty spaces and then do Add.

13 Queue Shift private void shiftQueue(KeyType* queue, int & head, int & tail) { int difference = head – (-1); // head + 1 for (int j = head + 1; j < maxSize; j++) { queue[j-difference] = queue[j]; } head = -1; tail = tail – difference; }

14 Queue Shift Worst Case For Queue Shift: Full Queue Alternating Delete and Add statements FrontRear Q[0] Q[1] Q[2] Q[3] Comments3 J1 J2 J3 J4 J1 J2 J3 J4Initial 03 J2 J3 J4 J2 J3 J4 Job 1 Leaves 3 J2 J3 J4 J5 J2 J3 J4 J5 Job 5 Enters 03 J3 J4 J5 J3 J4 J5 Job 2 Enters 3 J3 J4 J5 J6 J3 J4 J5 J6 Job 6 Leaves

15 Worst Case Queue Shift Worst Case: Worst Case: Shift entire queue: Cost of O(n) Shift entire queue: Cost of O(n) Do every time perform an add Do every time perform an add Too expensive to be useful Too expensive to be useful Worst case is not that unlikely, so this suggests finding an alternative implementation.

16 Circular Array Implementation Basic Idea: Allow the queue to wrap-around Implement with addition mod size: tail = (tail + 1) % queueSize; 0 1 2 3 4 N-1 N-2 J1 J2 J3 J4 0 1 2 3 4 N-1 N-2 J2 J3 J1

17 Linked Queues Problems with implementing queues on top of arrays Problems with implementing queues on top of arrays Sizing problems (bounds, clumsy resizing, …) Sizing problems (bounds, clumsy resizing, …) Non-circular Array – Data movement problem Non-circular Array – Data movement problem Now that have the concepts of list nodes, can take advantage of to represent queues. Now that have the concepts of list nodes, can take advantage of to represent queues. Need to determine appropriate way of: Need to determine appropriate way of: Representing front and rear Representing front and rear Facilitating node addition and deletion at the ends. Facilitating node addition and deletion at the ends.

18 Linked Queues CAT Front Rear MATHAT FrontRear Add(Hat) Add(Mat) Add(Cat)Delete()

19 Linked Queues Class QueueNode{ friend class Queue; public: QueueNode(int d, QueueNode * l); private: int data; QueueNode *link; };

20 Linked Queues class Queue {public:Queue();~Queue(); void Add(const int); int* Delete(int&); bool isEmpty(); private: QueueNode* front; QueueNode* rear; void QueueEmpty(); }

21 Linked Queues Queue::Queue(){ front = 0; rear = 0; } bool Queue::isEmpty() { return (front == 0); } Front Rear 0 0

22 Linked Queues void Queue::Add(const int y) { // Create a new node that contains data y // Has to go at end // Set current rear link to new node pointer // Set new rear pointer to new node pointer rear = rear->link = new QueueNode(y, 0); } CAT Front MAT HAT Rear

23 Linked Queues int * Queue::Delete(int & retValue) { // handle empty case if (isEmpty()) { QueueEmpty(); return 0;} QueueNode* toDelete = front; retValue = toDelete.data; front = toDelete->link; delete toDelete; return &retValue; } CAT Front MAT HAT ReartoDelete HAT returnValue Front

24 Queue Destructor Queue destructor needs to remove all nodes from head to tail. CAT Front MAT HAT RearFront Temp 0 0 if (front) { QueueNode* temp; while (front != rear) { temp = front; front = front -> link; delete temp; } delete front; front = rear = 0; }

25 Front vs Delete Implementation as written has to remove the item from the queue to read data value. Implementation as written has to remove the item from the queue to read data value. Some implementations provide two separate functions: Some implementations provide two separate functions: Front() which returns the data in the first element Front() which returns the data in the first element Delete() which removes the first element from the queue, without returning a value. Delete() which removes the first element from the queue, without returning a value.

26 Queue Example: Radix Sort Also called bin sort: Repeatedly shuffle data into small bins Collect data from bins into new deck Repeat until sorted Appropriate method of shuffling and collecting? For integers, key is to shuffle data into bins on a per digit basis, starting with the rightmost (ones digit) Collect in order, from bin 0 to bin 9, and left to right within a bin

27 Radix Sort: Ones Digit Data: 459 254 472 534 649 239 432 654 477 Bin 0 Bin 1 Bin 2 472 432 Bin 3 Bin 4 254 534 654 Bin 5 Bin 6 Bin 7 477 Bin 8 Bin 9 459 649 239 After Call: 472 432 254 534 654 477 459 649 239 After Call: 472 432 254 534 654 477 459 649 239

28 Radix Sort: Tens Digit Data: 472 432 254 534 654 477 459 649 239 Bin 0 Bin 1 Bin 2 Bin 3 432 534 239 Bin 4 649 Bin 5 254 654 459 Bin 6 Bin 7 472 477 Bin 8 Bin 9 After Call: 432 534 239 649 254 654 459 472 477

29 Radix Sort: Hundreds Digit Data: 432 534 239 649 254 654 459 472 477 Bin 0 Bin 1 Bin 2 239 254 Bin 3 Bin 4 432 459 472 477 Bin 5 534 Bin 6 649 654 Bin 7 Bin 8 Bin 9 Final Sorted Data: 239 254 432 459 472 477 534 649 654

30 Radix Sort Algorithm Begin with current digit as one’s digit While there is still a digit on which to classify { For each number in the master list, Add that number to the appropriate sublist keyed on the current digit For each sublist from 0 to 9 For each number in the sublist Remove the number from the sublist and append to a new master list Advance the current digit one place to the left. }

31 Radix Sort and Queues What does radix sort have to do with queues? Each list (the master list (all items) and bins (per digit)) needs to be first in, first out ordered – perfect for a queue.

32 A Quick Tangent How fast have the sorts you’ve seen before worked? How fast have the sorts you’ve seen before worked? Bubble, Insertion, Selection: O(n^2) Bubble, Insertion, Selection: O(n^2) We will see sorts that are better, and in fact optimal for general sorting algorithms: We will see sorts that are better, and in fact optimal for general sorting algorithms: Merge/Quicksort: O(n log n) Merge/Quicksort: O(n log n) How fast is radix sort? How fast is radix sort?

33 Analysis of Radix Sort Let n be the number of items to sort Let n be the number of items to sort Outer loop control is on maximum length of input numbers in digits (Let this be d) Outer loop control is on maximum length of input numbers in digits (Let this be d) For every digit, For every digit, Assign each number to sort to a group (n operations) Assign each number to sort to a group (n operations) Pull each number back into the master list (n operations) Pull each number back into the master list (n operations) Overall running time: 2 * n * d => O(n) Overall running time: 2 * n * d => O(n)

34 Analysis of Radix Sort O(n log n) is optimal for general sorting algorithms O(n log n) is optimal for general sorting algorithms Radix sort is O(n)? How does that work? Radix sort is O(n)? How does that work? Radix sort is not a general sorting algorithm – It can’t sort arbitrary information – Rectangles objects, Automobiles objects, etc are no good. Radix sort is not a general sorting algorithm – It can’t sort arbitrary information – Rectangles objects, Automobiles objects, etc are no good. Can sort items that can be broken into constituent pieces and whose pieces can be ordered Can sort items that can be broken into constituent pieces and whose pieces can be ordered Integers (digits), Strings (characters) Integers (digits), Strings (characters)


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