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ANIMATION AND ELEARNING.  AVATARS, ACTORS, CHARACTERS (HUMANS)

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Presentation on theme: "ANIMATION AND ELEARNING.  AVATARS, ACTORS, CHARACTERS (HUMANS)"— Presentation transcript:

1 ANIMATION AND ELEARNING

2  AVATARS, ACTORS, CHARACTERS (HUMANS)

3 ANIMATION AND ELEARNING  AVATARS, ACTORS, CHARACTERS (HUMANS)  EASIER TO CREATE

4 ANIMATION AND ELEARNING  AVATARS, ACTORS, CHARACTERS (HUMANS)  EASIER TO CREATE  MORE SOPHISTICATED INSTRUCTIONAL DESIGN TECHNIQUE

5 BENEFITS OF ONLINE CHARACTERS

6  Emotional, interactive characters bring social intelligence to eLearn

7 BENEFITS OF ONLINE CHARACTERS  Emotional, interactive characters bring social intelligence to eLearn  Simulating a social exchange and enhancing the environment with an interactive character leads to an increase in memory and trust of information.

8 BENEFITS OF ONLINE CHARACTERS  Emotional, interactive characters bring social intelligence to eLearn  Simulating a social exchange and enhancing the environment with an interactive character leads to an increase in memory and trust of information.  The degree of character interactivity leads to heightened realism improving the value of the learning and interaction.

9 SOCIAL ROLES

10  Expert Instructor – knowledgeable human: teacher, coach, expert in the field of study, such as Doctor or Financial Adviser.

11 SOCIAL ROLES  Peer Instructor – is the most popular social role in animation for eLearning. Immediate social connection to the learner. Either the sole character on screen or as a coach to an additional character or student.

12 SOCIAL ROLES  Cooperative Co-Learner - This character is different in that they take the same course alongside the student. This would include a third character such as Peer or Teacher.

13 SOCIAL ROLES  Cooperative Co-Learner - This character is different in that they take the same course alongside the student. This would include a third character such as Peer or Teacher.

14 VIDEO SAMPLE http://www.learningsolutionsmag.com/articles/486/animated- %20%20%20%20%20characters-in-e-learning-the-benefits-and-social-roles.

15 ANIMATED CHARACTERS  Provide a social context

16 ANIMATED CHARACTERS  Provide a social context  Motivates learners

17 ANIMATED CHARACTERS  Provide a social context  Motivates learners  Improves cognition and recall

18 ANIMATED CHARACTERS  Provide a social context  Motivates learners  Improves cognition and recall  From the article Dalton explains (Dalton, Friedlander 2010), “Well-designed social roles, in which the characters relate to, interact with, support, and work alongside the student, provide the best learning outcomes.”

19 TOP 6 ANIMATION SOFTWARE  Go Animate:

20 TOP 6 ANIMATION SOFTWARE  Go Animate: Cloud based software

21 TOP 6 ANIMATION SOFTWARE  Go Animate: Cloud based software No programming required

22 TOP 6 ANIMATION SOFTWARE  Go Animate: Cloud based software No programming required Drag and Drop tools

23 TOP 6 ANIMATION SOFTWARE  Go Animate: Cloud based software No programming required Drag and Drop tools Costomizable – characters, props, sound, music

24 TOP 6 ANIMATION SOFTWARE  Go Animate: Cloud based software No programming required Drag and Drop tools Costomizable – characters, props, sound, music  Character movement is limited, poses not consistent

25 VIDEO SAMPLE http://goanimate.com/

26 VIDEO SAMPLE http://goanimate.com/videos/05SpIaefUqYE?utm_source=linkshare&utm_medium=lin kshare&utm_campaign=usercontent

27 REFERENCES Pappas, C. (2013). The top 6 animated video software in the eLearning market. Retrieved from: http://elearningindustry.com/the-top-6-animated-http://elearningindustry.com/the-top-6-animated- video-software-in-the-elearning-market video-software-in-the-elearning-market. Dalton, A., Friedlander, B. (2010). Animated Characters in eLearning: The Benefits and Social Roles. Retrieved from: http://www.learningsolutionsmag.com/articles/486/animated-characters- in-e-learning-the-benefits-and-social-roles in-e-learning-the-benefits-and-social-roles.

28 REFERENCES Reeves, Byron (2004). The Benefits of Interactive Online Characters. The Center for the Study of Language and Information. Stanford University. Lowe, R., Schnotz W. (2008). Learning with Animation: Research Implications for Design Cambridge, New York: Cambridge University Press.

29 REFERENCES Reeves, Byron (2004). The Benefits of Interactive Online Characters. The Center for the Study of Language and Information. Stanford University. https://www.sitepal.com/pdf/casestudy/Stanford_University_avatar _case_study.pdf

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